New monster ideas

It’s about time I wrote some sort of update I suppose 🙂

I’ve been taking a bit of a break from Knights development recently, but I hope to start work on it again soon. The first task will be to do a new release (version 011) which will just fix one or two minor bugs that are still outstanding.

After that, I thought it would be fun to try to add some new features to the game. Someone suggested new monster types. I’m not sure exactly what monsters I would add right now, but I tried to think up some ideas, and, well, here they are. (Disclaimer: these are really just random initial ideas – not to be taken too seriously at the moment…)

  • Orcs. Like zombies, but a bit more intelligent. Will sometimes pick up weapons that they find in the Dungeon and use them against you. Maybe could have different types (e.g. plain orcs vs. orcish warriors who are more heavily armoured).
  • Gnomish Crossbowmen. These annoying critters will run away, and try to shoot at you from a distance.
  • Kobolds. Like to group together into “packs”. If in a large group, will attack and try to surround a knight. If on their own, will run away.
  • Necromancers. Can use their magic to raise nearby corpses into Zombies.
  • Skeletons. (similar to zombies but perhaps faster and less tough?)
  • Demons of some sort. (Perhaps associated with pentagrams in some way…)

What do you think? Good? Bad? You have other ideas? Please post them in the comments 🙂

Another point is that I am no good at graphics, so before I could add any monsters, I would need someone to knock up a few sprites for me. If there are any artists out there reading this, who would be willing to help, then please feel free to contact me…

New blog, and new Knights version released

Welcome to the new Knights development blog. I will be keeping this up to date with announcements of new Knights releases, and other news of interest to Knights players. I also plan to discuss future Knights developments here, so if you’d like to see what’s going into the next version then please do keep an eye on this blog.

I also plan to use the blog as a means of getting feedback from users, so if you have any comments – whether they are bug reports, ideas for new features, or just general comments – then please do post them here (or drop me an email if you prefer).

Today also sees the release of version 010 of Knights. This is a bug fix release containing the following improvements:

  • Fixed bug where controls would sometimes not work properly when playing online.
  • Fixed error “writeUbyte: out of range” when non-ASCII characters were typed into the chat box.
  • It’s now possible to join a game that already has two players in it. You won’t be able to play or watch the game, but you will be able to chat with the existing players.

Download it from the Knights home page.