After a break of a few months, I’m back to working on Knights again.
I think the first priority should be to add Steam Workshop support, so that players can easily install and play mods, and mod authors can easily create new mods. To that end, I’ve been working on a mod editor tool, written in Python. The first version is now available on GitHub.
Currently, it is only available in source code form (so you’ll need Python installed), but it’s available for people to test. If no major problems are found, then I’ll consider making an executable version (that should be possible using PyInstaller or similar).
The next step will be to update the game to integrate Steam Workshop into the game client itself. Hopefully I can get that done by the end of this year. I think there are still some design issues to solve (I will have to re-read the earlier discussions to remind myself) but I think it should all be doable.
After that, I’d like to focus on improving the single player experience. I think sometimes new players try out the game, find that the single player mode is a bit boring, and never actually go on to play multiplayer (which is where the real fun is). That would be a bit of a shame. I think two things could help: (1) add bot opponents (as ZaRR suggested), to make single player games a bit more interesting, and (2) add some hand-made “challenge levels”, each one having some objective, like a puzzle to solve, or some monsters to fight. Completing one level would unlock the next. This would give new players something to do, and it could also replace the current Tutorial, perhaps. Anyway, this is all for the future — probably it is next year’s project 🙂
Feel free to try out the mod editor and let me know if you find any bugs!
About Knights
Knights is a multiplayer game in which players must explore randomly generated dungeons and race to complete various quests. For more information please visit the Steam Store page or the game’s website.