Knights 011 Released

A new version of Knights has been released. Visit the download page to get it.

The main new features are that the lobby window now pops to the front when somebody connects to the server, and that “observer” support for internet games is fully working. There are also a host of minor fixes and changes which are mentioned on the download page.

Also Kalle Marjola recently contacted me to say that he has changed the licence of the original game to the GNU GPL. I have decided to follow suit and release my version under the GPL as well. This should clarify the licensing situation and also allow Knights to be included in Linux distributions and similar things.

New Potion/Scroll Ideas

A while back David asked me to open a post on new potion/scroll ideas. Well, here it is 🙂

To start things off, here are a couple of potion ideas I came up with. (To clarify — these are not planned features at the moment, they are just ideas. Any feedback welcome.)

  • Levitation. Your knight rises from the ground and becomes temporarily able to walk over pits.
  • Extra Health. You (temporarily) get twice as many hitpoints as normal.
  • Confusion. Your knight becomes confused. Whenever you try to move, the knight moves in a random direction instead of the one you selected.
  • Blindness. Your knight is blinded — the main dungeon view goes black. You can still move around and your location will still be shown on the map (representing your knight feeling his way around the dungeon).

Now your turn. What new magic effects would you like to see in the game?