Knights Downloads
Knights: Version 22 (30-Dec-2012)
Download Windows
installer (1.7M)
Download source code for
Linux and Windows (1.3M)
Download the server for
Windows (0.9M); only needed if you want to run your own server)
Gameplay changes
- [#164]
When observing, you can now cycle each observer window
independently (the left/right keys cycle the left window, and the
up/down keys cycle the right window).
- [#165]
Fixed a number of bugs with players being eliminated from the game.
Also, eliminated players are no longer shown as "blank screens" when
observing; instead, the cursor keys just skip over eliminated players
entirely.
- [#214]
Fixed a bug where observers would get stuck on the quest selection
screen, if they joined mid-way through a game and the server had
certain Lua mods installed.
Lua scripting changes
- [#203]
Added a new feature, "use_strict", that helps to detect certain common
errors in Lua scripts. The errors checked for include forgetting a
"module prefix" (e.g. writing "all_wands" instead of "C.all_wands")
and mis-spellings of variable names. Note this feature has to be
turned on explicitly before it can be used. See
this
wiki page for full details.
- [#204]
Added kts.GetPlayerName.
- [#211]
Added kts.GetRandomPos.
- [#212]
Modified kts.AddMonster so that it does not place monsters on
"ai_avoid" tiles.
- [#215]
Added kts.GetRespawnFunction and kts.GetRespawnType.
- [#219]
Added new MonsterType properties "on_attack", "on_damage", "on_death"
and "on_move", and removed "sound".
- [#220]
The "dofile
namespace proposal" previously applied to both "dofile" and
"require" in Knights. It now only applies to "dofile". (In practice,
this probably makes no difference to most people, unless you are
messing about with environment metatables and so forth.)
Miscellaneous
- [#206]
Updated Linux building instructions.
Older Releases
Knights: Version 21 (10-Sep-2012)
Download Windows
installer (1.8M)
Download source code for
Linux and Windows (1.4M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
Lua Scripting
[#70,
#94,
#162,
#183]
A brand new Lua scripting system has been implemented. This makes it
possible to make all kinds of gameplay additions and modifications
to Knights.
The Lua API is documented on the
wiki here,
and you can ask questions and see what others are doing on the
Knights
forum.
The Lua scripting system is still evolving, so if you would like to
see new features implemented, please make a suggestion on the
forums.
New tutorial
[#80]
The Tutorial has been completely revised. Instead of a randomly
generated map, there is now a fixed map which walks you through the
various gameplay features. Hopefully this makes the Tutorial a bit
more accessible to new players.
Gameplay changes
[#197]
The following changes have been made to bring the gameplay closer to
the original Knights:
- The chance of getting a healing potion has been reduced from 60%
to 40%.
- The chance of getting the "Sense Items" scroll effect now
increases steadily as the game goes on.
- Creatures hit by crossbow bolts are now stunned for a short
time (assuming they survived being hit by the bolt).
Other changes
- [#193]
(Windows) Fixed bug with full screen mode: if the display resolution
changed while Knights was running, the new resolution was not being
detected until Knights was restarted.
- [#184]
(Windows) Unicode path names are supported in the knights_config.txt
file. This fixes a bug where settings weren't saved properly if
your Windows user name contained non-ASCII characters.
- [#190]
Fixed incorrect starting point for "Run for the Freedom" when
playing in single-player mode.
- [#201]
Fixed bug: Quest requirements box was blank for observers.
- [#186]
"Gems Required" message now displayed when striking book with
wand.
- [#188]
The "Time Limit" quest setting can no longer be edited by
observers.
Knights: Version 20 (7-Jul-2012)
Download Windows
installer (1.8M)
Download source code for
Linux and Windows (1.3M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
New features
- [#160]
Team games can now be played for any quest type, not just Duel to
the Death. (The House Colours determine whether a game is a team
game or not; if two or more knights share a colour, then they play
on the same team.) Also, five new House Colours were added.
- [#170]
Invisible knights are now shown with a transparency effect. Also,
invisible knights can now be seen by other players on the same
team.
- [#28]
Added a Quest Requirements display to the in-game screen. (This can
be minimized, if you wish, by clicking on its title bar.)
- [#159]
The ` key (this is above TAB on most keyboards) can now be used as a
shortcut to start typing a team chat message. Also, the chat keys
can now be re-defined on the Options screen.
- [#57]
On Windows, Knights now uses DirectX 11 for drawing (if available).
This results in lower CPU usage and (potentially) smoother
animation. If DirectX is not available, or is not up to date enough,
then SDL is used as a fallback (the Options screen will tell you
whether this happened on your system).
Bug fixes
- [#155,
#179]
Fixed some dungeon generator bugs, including: switches in gnome
room not always working; switches firing bolts out of the wrong
square or in the wrong direction; inaccessible areas in some
Ring dungeons.
- [#175]
When swinging an axe at the special pentagram, the axe was being
swung, instead of thrown as usual. This has been fixed.
- [#158]
Fixed bug where you could sometimes walk through a flying axe or
bolt if you were moving straight towards it.
- [#167]
If you set a trap on a chest that already had a dart trap, then the
dart was firing out from the wrong square. Now fixed.
- [#160]
In Duel to the Death quests, if the black team used a wand of
securing, the entry point was marked by a dark grey rectangle on a
black background, which was very difficult to see. This has been
changed to light grey.
- [#119]
Following some changes to the mini-map code (a couple of releases
ago), the "closed gate" tiles had started appearing as walls on the
mini-map. This has now been reverted.
- [#100]
Fixed bug where sounds were sometimes not played correctly (for
example, if a knight in an adjacent room opened a door into your
room, then the "door opening" sound was not being played.)
- [#172]
The in-game player list is now sorted so that players on the same
team are grouped together.
- [#151]
The "team chat is available" message is no longer shown if you are
the only player on your team.
- [#77]
Chat from the quest selection screen is now carried through into the
game.
Other changes
- [#152]
Zombies can no longer instantly respawn after they die. There is
now a minimum time of five seconds after a zombie dies before it
can respawn.
- [#20]
Added one more guarded exit room (with three locked doors instead
of the usual two).
- [#169]
Knights now opens in windowed mode by default. (Full screen mode can
be selected from the Options screen, as usual.)
- [#130]
Traceback added to Lua error messages. This should make it easier
to debug any Lua related problems in the future.
- [#171]
"Frags" renamed to "points" in Deathmatch mode.
- [#163]
Pressing Enter with nothing typed will now exit chat mode (instead
of doing nothing).
Knights Map Editor: Version 2 (8-Jan-2012)
Download zip file for
Windows (1.5M)
Download source
code (58K)
This allows you to design your own room layouts for Knights. It is
currently a work in progress. Note you will need to do some
additional setup before you can run the map editor:
see Map
Editor Instructions.
Knights: Version 019 (8-Jan-2012)
Download Windows
installer (1.6M)
Download source code for
Linux and Windows (1.3M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
New features
- [#131]
New "Deathmatch" quest type. Knights compete to score the highest
number of frags before the time runs out.
- [#135]
New entry point setting: "Different every time", in which your entry
point is randomized every time you respawn.
- [#41]
The dungeon generator can now randomly reflect and/or rotate the
predefined rooms. This introduces a bit more variety into the
generated dungeons.
- Several improvements to "Team Duel to the Death" mode:
- [#128]
Friendly fire is now disabled for team games. Note this applies to
direct weapon hits (e.g. sword hits or thrown daggers), but not
"indirect" hits (e.g. if you press a switch which fires a bolt into
a team mate, then they will still be harmed).
- [#122]
Team chat is now available.
- [#123]
More than two teams can take part.
- [#121]
Fixed bug where knights could not use an entry point if it had been
secured by another knight on the same team.
- [#126]
You can now map a room if a team mate is in it.
- [#47]
A message is displayed if the dungeon type had to be expanded (this
can happen e.g. if you choose a "Tiny" dungeon for a very large
quest).
Bug fixes and other improvements
- [#139]
Fixed bug where zombies were walking down pits, and also vampire
bats were not being generated from pit tiles when they were
supposed to.
- [#140]
Increased the range of the zombie-raising effect that occurs when
the Necronomicon is first picked up.
- [#127]
It is now possible to throw axes over barrels.
- [#143]
Fixed "Stack overflow error" that was happening in the room with
eight pentagrams around a crystal ball.
- [#132]
Fixed bug where daggers would sometimes drop onto the wrong square
after being thrown.
- [#118]
Prevented game from crashing if full screen mode fails to open for
any reason. The game now falls back to windowed mode if full
screen mode is unavailable. (Reported by Stugol.)
- [#44]
Fixed bug where pressing up/down keys in dropdowns moves up/down by 2
items, not 1.
- [#120]
Fixed incorrect display of "Please press key for X" on the change
controls screen.
Server side changes
- [#46]
The command line server no longer depends on SDL.
- [#116]
Server config file now supports "OldMOTDFile" once again.
Internal code changes
- [#138,
#141,
#144]
Monster code has been refactored. This makes it possible to
define new monsters from the text config files, and paves the
way for Loki's "ogre quest" to be added in the future.
Knights: Version 018 (17-Sep-2011)
Download Windows
installer (1.5M)
Download source code for
Linux and Windows (1.2M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
New features
- [#29]
Added "Random Quest" button.
Bug fixes and other improvements
- [#3]
Fixed bug: "Stuck" red dots appear on mini map.
- [#67]
Entry/exit squares are no longer shown as "floor" on the mini
map.
- [#4]
Fixed bug: Gems can be dropped "through" a closed door.
- [#115]
Fixed bug: Incorrect items would sometimes appear on the screen
when observing a game.
- [#76]
Removed the "Entry Point" setting for single player mode.
- [#36]
Reduced message spam when a player is eliminated (in duel to the
death quests).
- [#71]
Timestamps are no longer printed if a message line is completely
blank.
- [#113]
Fixed build error with latest gcc version: "ptrdiff_t does not name
a type".
- [#109]
Changed the way broadcast messages are handled; this means the
Windows Firewall dialog will no longer appear when you are joining a
game (although it will still appear if you want to host a game).
- [#42]
Upgraded to the latest version of ENet.
Server-side changes
- [#114]
The server now flushes its log files after each log message. This
means that messages will show up in the log files more promptly.
Knights: Version 017 (2-Aug-2011)
Download Windows
installer (1.5M)
Download source code for
Linux and Windows (1.2M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
- [#107]
Fixed crash when the time limit runs out.
- [#108]
Fixed server crash when observers join the game.
Knights: Version 016 (19-Feb-2011)
Download Windows
installer (1.5M)
Download source code for
Linux and Windows (1.2M)
Download the server for
Windows (0.9M; only needed if you want to run your own server)
- [#102]
A new control system has been added. This uses a combination of
keyboard and mouse controls. For details,
see the manual, or have a quick
look at the Tutorial which covers the new control system.
- Also, you now have to press TAB before typing a chat
message in-game. This is to free up the keyboard keys (in
particular WASD) for use with the new control system.
- [#99]
Added BinaryLog and Replay options to the server. This allows games
to be saved to a file, and replayed. Unfortunately it does not work
that well at the moment, so it is mostly useful for debugging
purposes.
- All games played on the official Knights server are now being
recorded using this feature. If someone reports a bug, I will go back
through the logs and try to work out what happened. Hopefully this
should make it much easier to track down obscure bugs in the
future.
- [#96]
Fixed a bug when running your own server. The bug was that first game would start
OK, but there would be an error message when trying to join the
second or subsequent game.
- [#98]
Fixed wrong message when player quits (it used to say "<Name>
is no longer observing this game" when it should have said
"<Name> has left the game").
Knights: Version 015 (05-Aug-2010)
Download Windows
installer (1477K)
Download source code for
Linux and Windows (1174K)
Download the server for
Windows (839K; only needed if you want to run your own server)
- [#2]
Potions and scrolls now respawn after a certain time. This is
controlled by the new "Stuff Respawning" option, which can be set to
Slow, Medium, Fast or None.
- [#21]
Added a "Team Duel to the Death" quest type.
- [#79]
Single player games can now be played on the server.
- [#11]
A speech bubble icon now appears above a knight's head while they
are typing a chat message.
- [#68]
Your knight's position will now appear on the mini-map even when you
are in an unmapped room (although not after a teleport).
- [#89]
The Knights window now pops to the front if you get
disconnected.
- [#75]
Changed the Total Random exit so that it is never the same as
someone's entry point.
- [#93]
Initial support for Lua scripting has been added. (Nothing
interesting can be done with this yet, but the foundations are now
in place for allowing Lua-based mods to be made in future
versions.)
Knights: Version 014 (10-Mar-2010)
Download Windows
installer (1420K)
Download source code for
Linux and Windows (1044K)
Download the server for
Windows (735K; only needed if you want to run your own server)
This is a minor release, mainly to support the new map editor.
- [#72]
Fixed bug where the menu screen gets into an infinite loop with lots
of "quest changing" messages being printed.
- [#86]
Added some command line options to Knights. Type "knights --help"
for details.
- [#82]
Fixed Boost linker option in Makefile. If you had an error "cannot
find -lboost_thread" or similar when compiling Knights on Linux,
this should now be fixed.
- [#83,
#87] Made
some changes to the Knights config file formats, for compatibility
with the new map editor.
Knights Map Editor: Version 001 (10-Mar-2010)
Download zip file for
Windows (5035K)
Initial release of the Map Editor. This is very much a beta
release. Currently this is Windows only, and there are no
instructions yet, although I will try to make a blog post soon with
some basic information...
Knights: Version 013 (7-Feb-2010)
Download Windows
installer (1419K)
Download source code for
Linux and Windows (1043K)
Download the server for
Windows (734K; only needed if you want to run your own server)
This release includes new tutorial and single player modes, as well
as several bug fixes. Full change log:
- [#33]
Fixed "disappearing stuff" bug. If quest-critical items are
destroyed (for example by dropping them down a pit) they will now
automatically be respawned.
- [#1]
Added Tutorial mode.
- [#52]
Added Single Player mode.
- [#56]
Added optional time limit setting.
- [#38]
Closed gates (portcullises) now block bolts twice as often than they
did before. This makes one of the gnome book rooms somewhat easier
to complete.
- [#5,
#59]
Daggers now do slightly less damage than they did before. Also, you
now cannot throw daggers while holding a weapon (other than the
standard sword).
- [#24]
Fixed bug where you cannot respawn when someone is standing on your
entry point. If your entry point is blocked, you now respawn on the
nearest available square.
- [#8] It
is no longer possible to place a bear trap directly underneath
another knight or zombie.
- [#10]
The game now automatically goes into observer mode when you are dead
/ eliminated.
- [#17]
Added time stamps for chat and system messages.
- [#58]
Added a "welcome" screen that appears the first time you start
Knights.
- [#18]
Fixed bug when the game was started when the house colour
dropdown was open.
- [#25]
Fixed bug where the game didn't start if all players except one were
"ready", then the final player left the game.
- [#64]
Fixed error 'display number out of range' when joining game as
observer.
- [#7] The
Winner/Loser screen now indicates who has and has not yet clicked
mouse to continue.
- [#22]
"Ready to Start" is deactivated when a quest setting is
changed.
- [#26]
The names of observers are now shown on the in-game player
list.
- [#37]
Book/wand information added to the quest description window.
- [#55]
Quest duration (mins/secs) is shown after the quest ends.
- [#12]
Chat text is no longer lost when going from in-game screen to quest
selection screen.
- [#13]
Can no longer send empty chat messages on the Quest Selection
screen.
- [#66]
Fixed bug when using mouse wheel or arrow keys to change quest
settings.
Version 012 (25-Nov-2009)
Download Windows
installer (1395K)
Download source code for
Linux and Windows (1020K)
Download the server for
Windows (707K; only needed if you want to run your own server)
This is the first release to include Multiplayer support (i.e.,
more than two knights in the dungeon at the same time).
New Features
- Knights can now be played with more than two players at a
time. This is supported in both LAN and Server modes.
- In-game screen layout changed. A player list has been added
(containing player names and house colours, numbers of deaths and
kills, and ping times), and the chat window has been moved to the
right-hand side.
- Observer mode improvements. In multiplayer games, you can now
observe different players by pressing the left/right arrow keys.
There is also now an "Observe" button on the Quest Selection screen.
- Wand of Securing changed. The "stun" effect has been removed and
instead the wand does a small amount of damage when used in combat
(similar to the sword, but slightly weaker).
- The maximum number of wands in a quest is now eight, instead of
two. (The ability to have more than two wands is useful for
multiplayer quests.)
- When a poison chest gets you, a message "Poison" is flashed up on
the screen (this should hopefully make it clearer to new players why
they sometimes die when they open chests!).
- Player names are now displayed above enemy knights so you can see who you
are fighting against.
- On the Quest Selection screen, a message is now displayed whenever
the quest settings are changed, indicating who made the change.
(This is useful for multiplayer games.)
Bug Fixes
- Fixed bug where you could hit your own crossbow bolts.
- Fixed "writeUshort: out of range" bug.
- Fixed bug with bogus "this player has been eliminated" messages at
the start of the game.
- Fixed bug where certain scrolls would not be disappear after use.
- Sometimes parrying was occurring when it shouldn't (for example,
sometimes two knights would be hitting each other and always
parrying the blows so no damage would ever occur). Parrying
now occurs only when the knight is not moving or otherwise acting
(as it was in the original Knights).
- Fixed: Bear traps sometimes weren't making the "clang" sound. (This
was happening when the knight actually died from the trap, instead
of just being wounded from it.)
- Dungeon generator failures now put you back onto the quest selection
screen (with an error message being displayed there) rather than
disconnecting everyone.
- Fixed bug where numbers of players/observers, and/or game status,
were sometimes not updating correctly on the lobby screen.
- Disabled Other's Entry exit points for >2 players, and Close to
Other / Away from Other entry points for >4 players, as the dungeon
generator cannot currently handle these cases.
- You can now press ESC to get out of the Winner/Loser screen.
(Previously there was no way to get out of that screen if someone
decided not to click their mouse for any reason!)
Version 011 (23-Sep-2009)
Download Windows
installer (1380K)
Download source code for
Linux and Windows (992K)
Download the server for
Windows (710K; only needed if you want to run your own server)
This is largely a "cleanup" release, although there are two
important new features: firstly, the lobby window now pops to the
front when somebody connects to the server, and secondly, "observer"
support is now fully working for internet games. Also,
the Knights licence has now been changed to the GPL.
Full details:
- Knights is now released under the GNU GPL (version 3 or
later). This should clarify the licensing situation and
allow Knights to be included in Linux distributions. Thanks
to Kalle Marjola for changing the licence of the original game and
thus making this possible.
- While waiting in the lobby, the Knights window will now pop
to the front as soon as somebody connects to the server. (Windows
only.) Hopefully this will encourage more people to connect to the
server and wait for others to show up.
- "Observer" support is now fully working – games on the
server can now be watched as they are being played.
- Pressing ESC now asks for confirmation instead of quitting
immediately. ESC also now brings up the quest information (replacing
the TAB key used in previous versions.)
- Controls can now be set separately for split screen and network
games. In the latter, it is no longer allowed to set "alphabetic"
keys as knight controls. This is to prevent conflicts between knight
control keys and keys used for typing chat messages.
- Fixed a bug where your knight's location appeared on the minimap
even when you were in an unmapped room. (This bug was introduced in
009.)
- The player name (used on the "Connect to Server" screen) is now
saved between sessions.
- Chat messages are no longer cleared from the screen when the game
ends.
- Dungeon generator improvement. The dungeon generator now makes
sure that all locked doors can be opened, i.e. it makes sure that
the keys and lock picks are not all behind locked doors. (Actually,
I never got this fully working, so it is still theoretically
possible for "unsolvable" dungeons to be generated, although this
should be much rarer than it was before. Even if it does happen, the
game will start dropping lockpicks randomly into the dungeon after a
few minutes, which should make all dungeons completable... if you
wait long enough.)
- Bug fix: In split screen mode, quitting while the game was paused
failed (the next game started with a black screen).
- Added "OldMOTDFile" setting in the server config file.
Version 010 (5-Jul-2009)
Download Windows
installer (1370K)
Download the Knights
server for Windows (694K; only needed if you want to run your
own server)
Download source code for
Linux and Windows (967K)
- Fixed bug where controls would sometimes not work properly when
playing online.
- Fixed error "writeUbyte: out of range" when non-ASCII characters
were typed into the chat box.
- It's now possible to join a game that already has two players in
it. You won't be able to play or watch the game, but you will be
able to chat with the existing players.
Version 009 (15-Jun-2009)
Download Windows
installer (1367K)
Download the server program for
Windows (693K; only needed if you want to run your
own Knights server)
Download source code for
Linux and Windows (964K)
- Improved support for Internet games. Players can now click
"Connect to Server" from the main menu and be presented with a list
of all currently available Knights servers. Players can also
run their own servers if they wish. Servers can be password
protected.
- Chat feature added for LAN and Internet games.
- New graphics option "Allow non integer scaling" added to options
screen.
- Quest descriptions added to the quest selection screen.
- Knight House Colours can be selected (only available in network
games currently).
- The bear trap sound can now be heard from outside the current
room.
- Zombies no longer make the "click" sound when they step on
pentagrams.
- Keys, lock picks and gems can no longer be generated inside
barrels.
- Various other minor changes (see CHANGELOG.txt in the distribution
for full details).
Version 008 (30-Dec-2008)
Download Windows installer (1168K)
Download source code (828K)
- Added auto-discovery of LAN games. IP addresses of all found LAN
games will appear automatically in the Join Game window.
- Fixed various crashes / errors in the network game mode.
- Game can now be paused by pressing TAB in-game. This will also
display the current quest. The game also pauses automatically when
minimized. (Note: pausing is not available in network games.)
- In network games, can now press Escape to quit on both machines
(previously this only worked on the host).
- "Number of Keys" option changed to be more like the original
Knights. If you ask for less than 3 keys you will now find that only
a fraction of iron doors are locked (previously all iron doors would
have been locked, albeit with a reduced number of keys).
- Winner and Loser images are now displayed after the game
ends.
- Build process changed. The Windows build is now done with Visual
Studio. The Linux build now has a streamlined Makefile (make
&& make install should work for most users).
- Code fixed to be compatible with the latest version of Boost
(1.37.0).
- On Windows, unhandled exceptions now cause an error dialog to
appear, rather than just terminating the program.
- When using lock picks, the menu is now automatically closed after
the door is unlocked. This allows you to react quicker if there are
monsters on the other side of the door.
- Two or three other minor bugs fixed.
Version 007 (13-Jul-2008)
Download Windows installer (1318K)
Download source code (680K)
- Brand new GUI system for title screens, menus etc.
- Added Options screen. This can be used to customize the keyboard
controls, toggle full screen / windowed mode, and tweak graphics
settings. Options are saved when the game exits.
- Fixed bug where vampire bats were respawning too quickly.
- Fixed bug where your home would randomly change after using the
wand of securing.
- Fixed bug where guarded exit would sometimes (rarely) not work
properly.
Version 006 (23-Mar-2008)
Download Windows installer (1281K)
Download source code (566K)
- Forgot to include an essential DLL in the previous Windows
installer download, so the game would not run! Now fixed.
- Some improvements to network game mode.
Version 005 (30-Dec-2007)
Download Windows installer (992K)
Download source code (706K)
- Added graphics rescaling. You can now resize or maximize the game
window, and the graphics will be rescaled accordingly.
- Changed the font.
- Fixed crash when playing network games.
- Various gameplay tweaks and bug fixes.
Version 004 (19-Sep-2007)
Download Windows installer (965K)
Download source code (695K)
- Starting Gear now works.
- Fixed crash in Linux version.
- Some changes to controls, e.g. you can now start attacking
while you are still moving.
- Performance improvements – game should perform better
if limited CPU time is available.
- Wand of open ways now works correctly.
- Various other minor bug fixes and improvements.
Version 003 (25-Mar-2007)
Download Windows installer (936K)
Download source code (634K)
Bug fix release.
- Fixed a bug introduced in the previous release which stopped the
destroy book with wand quest from working.
- Improved the knight movement system slightly (in particular the
"turning around while halfway between squares" rules).
- Knights now no longer drop their crossbows after firing.
- You can no longer open treasure chests from behind.
- Some minor graphical improvements (e.g. vampire bat corpses are no
longer drawn over treasure chests or open pits).
- Fixed: securing homes did not quite work correctly in some
cases.
- Fixed: game would not start if dungeon was too small. (The dungeon
size is now automatically increased if necessary.)
- Zombies can no longer set off pentagrams.
- Fixed a couple of other minor bugs.
Version 002 (28-Jan-2007)
Download Windows installer (931K)
Download source code (631K)
- Added sound effects!
- Fixed bug where you would sometimes drop your current weapon when
trying to pick up an item.
- Vampire bats no longer set off pressure plates.
- Switches that open/close iron doors now work properly (and no
longer flash up a LOCKED message).
- Added the ability to turn around halfway through a move. (Note
that this makes it rather easy to escape from falling down pits... I
will fix this in a future release.)
- A couple of other minor bug fixes.
Version 001 (30-Dec-2006)
Download Windows installer (868K)
Download source code (570K)