Knights update (December 2014)

Hi everyone, I haven’t done a Knights update for a while so I thought I would just check in to let people know I am still here 🙂

Unfortunately, I haven’t had much time to work on Knights recently, so there haven’t been any changes to the codebase to report.

However, I did take the time to update the Knights web page. In particular I added a couple of review quotes, which I’ll reproduce here because they are a great description of the game:

This game is fun. It isn’t at first because there’s just so much to take in, but stick with it for an hour or two and I promise you this is one of the best games ever created.

(Steven Pearson)

If any other convincing is necessary that this is one of those multi-player games to play with friends while drinking beer, then consider this: how many other Amiga games let you bash through a door with an axe in a “Here’s Johnny!” style just before you bury the axe in your opponent’s skull?

(Adrian Simpson / Amiga Point of View)

Those are better than anything I could write 🙂 so I have added them to the home page. Hopefully the new page will give people a bit more of a clue of what Knights is all about, and maybe tempt them to download…

In other news, the game must be becoming a bit more popular because it has been added to two Linux distributions (that I am aware of): OpenSUSE and Rogue Class Linux. This is great news and hopefully will lead to more people trying out the game.

(If anyone knows of other Linux distributions that carry Knights, please let me know and I will add them to the website.)

As for future work… well, I don’t have any specific plans but here are some things I would like to do:

  • Bug fixes (there are always bugs that can be fixed… although I think most of the major ones have been squished by now)
  • Adding stuff to the Lua API perhaps?
  • Some day I want to make a (working) map editor for Knights… (although this is probably unrealistic at the moment, due to lack of time).

As always, if anyone has any “requests” for future Knights changes/improvements, please let me know.

In the meantime, Merry Christmas 🙂

For more information about Knights, please visit