kts.OpenDoor – open a door or chest tile
result = kts.OpenDoor(pos)
If there is a door or chest tile at position pos, then this function will open it (if it is not already open).
Otherwise, this function does nothing.
No value is returned.
If pos is not a valid map position then an error is raised.
Opening a door or chest will trigger any trap that has been set on it.
This function reads originator from the cxt table, in order attribute any kills that result from a triggered trap.
kts.MISC_CONFIG – door_closed_damage is set here