ImpassIve made a comment in another thread about wanting a CREATURE_DEATH hook. I have also wanted some more flexible monster hooks in the past.
I propose we add the following fields to the "MonsterType" table:
* on_attack -- this is called when the monster makes an attack / swings its weapon
* on_damage -- this is called when the monster receives non-fatal damage
* on_death -- this is called when the monster is killed
(These are a bit like HOOK_CREATURE_SQUELCH etc, but there is one for each monster type instead of one "global" hook. I think this is better than using hooks

)