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September 07, 2010, 07:53:24 pm *
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Author Topic: New screen layout with Player List  (Read 594 times)
Stephen
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« on: November 13, 2009, 07:11:38 pm »

I've been working on adding the Player List that's been suggested recently. In doing so I had to rearrange the in-game screen layout a bit, in order to make room for the player list. See below for screenshot of the new layout. Let me know what you think of it.
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dukey
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« Reply #1 on: November 13, 2009, 07:44:22 pm »

Looks great!
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Majora,The Goddess Mocker
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« Reply #2 on: November 14, 2009, 03:47:24 am »

I like that better than what we have now! when you use a scroll or potion and can see all the players it would be neat if up by there name you could see the color maybe add a new scroll like "Scroll of the know it all" then next to there name you see there HP, Status, current weapon, number of traps, and the number of throwing daggers on hand using the icons that are already ingame so all that would be needed is code Cheesy
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Stephen
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« Reply #3 on: November 15, 2009, 12:44:54 am »

I like that idea of showing extra stats when you read a certain scroll. Perhaps we could show this information when looking in a crystal ball, as well. It would make crystal balls a bit more interesting.

Showing the colours is a good idea too. Also, maybe the entry for yourself should be highlighted somehow (perhaps written in bold or something).
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Allotriophagy
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« Reply #4 on: November 15, 2009, 02:52:43 pm »

I like the idea about the crystal ball. Anything to do with them is nice!

Is it possible to change the way Wand of Securing works? As it is now, it does no damage but kinda holds someone in place, so they get spammed with it whilst the other person tries to drop their weapon and attack fast enough.

Maybe make it do normal sword damage and remove the tiny freeze effect?

OR! Make it paralyze the target AND give them invulnerability for anything between 2 and 10 seconds.
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Stephen
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« Reply #5 on: November 17, 2009, 07:31:05 pm »

Yes, rpr mentioned he didn't like that stun effect as well. I'll try and fix that sometime. I'm thinking it should probably do slightly less damage than a normal sword blow, to compensate for its faster speed.
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