Recent Posts

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Announcements / Re: Server downtime
« Last post by K9 on May 07, 2018, 02:59:42 AM »
Thank you for the Server upgrade/ maintenance and these status notes in the Forum.

Always grateful here for everything you do to keep Knights game online, and running quests are still unequivocally the highlight of my week.
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Announcements / Re: Server downtime
« Last post by Stephen on May 06, 2018, 10:23:36 PM »
P.S. Trac is still not working, I'll look at that another time.
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Announcements / Server downtime
« Last post by Stephen on May 06, 2018, 10:22:04 PM »
Apologies for the server downtime today.

Basically I updated the server from Debian 7 to Debian 9 and this unfortunately broke a lot of things. For example the Knights server had to be recompiled and most of the PHP scripts on the site had to be hastily updated (because the PHP MySql interface has been completely changed, just to make things "interesting").

The reason to do the update was because Debian 7 is coming to the end of its support period so in order to get security updates, I had to move on to the latest version.

I had hoped the upgrade would go a bit more smoothly than it did, but never mind!

Hopefully we won't have to do this again for a while...
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Knights Discussion / Re: BMP Unsupported header size
« Last post by K9 on May 06, 2018, 09:22:49 PM »
Wand of invisibility sounds interesting... if it works on creatures, I can only imagine the chaos and fun that would create.

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Knights Discussion / Re: BMP Unsupported header size
« Last post by d.healey on September 15, 2017, 04:30:29 PM »
Not yet, I haven't had time to have another look at it, I did make a wand of invisibility though :)
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Knights Discussion / Re: BMP Unsupported header size
« Last post by Stephen on September 14, 2017, 06:25:00 PM »
Did you get anywhere with this?
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Knights Discussion / Re: BMP Unsupported header size
« Last post by d.healey on September 07, 2017, 09:49:35 PM »
Thanks, I shall have a play around with
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Knights Discussion / Re: BMP Unsupported header size
« Last post by Stephen on September 07, 2017, 08:43:02 PM »
I wrote my own BMP loading code (some years ago now...) and it doesn't support all possible BMP formats, only the most common ones (or at least, what was common in 2008 :) ). It seems that GIMP is saving in a format that Knights doesn't support.

There are 3 answers:

1) Extend the Knights image loading code to handle other types of BMP file (see load_bmp.cpp)

2) Use an image loading library (SDL_image maybe?) instead of my hand coded image loader (probably a good idea to be honest, but will require some work)

3) See if we can persuade GIMP to save in a form that Knights supports. I would try the "Do not write colour space information" option in GIMP and see if that does it. (You have to go to File -> Export, save in bmp format, then open up Compatibility Options.)
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Knights Discussion / BMP Unsupported header size
« Last post by d.healey on September 06, 2017, 09:25:53 PM »
I'm having a go at creating a wand mod. I've edited the graphics in GIMP and exported as BMP but when I run knights it says unsupported header size. Any ideas?
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Knights Discussion / Re: Dagger hotkey
« Last post by K9 on August 23, 2017, 08:57:15 PM »
Same here Stephen...  Thank you for exceptional coding tips on this subject of controls and routines to explore, and your open source, site content and more.

+

Addendum, unrelated to above topic...

Been a long time since last met you in the dungeons, but I'm always thinking about you, grateful for all you've done, and doing to keep the server active for loyal fans (Moo, ImpassIve & myself routinely in Saturday/weekend quests) and great to see you're still in tune with quick response on forum.

I definitely relate to being busy, see you around.
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