Author Topic: "No stun" mod (experimental)  (Read 2237 times)


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"No stun" mod (experimental)
« on: October 19, 2015, 06:32:24 PM »
There was some discussion in-game a couple of weeks ago that maybe we should remove the "stun" effect (where your knight is "frozen" for a short time after being hit by a sword or other weapon).

To test this out I have thrown together a quick mod that turns off the stun effect.

I haven't done any "real" testing but my first impression is that combat seems to run a bit quicker, so maybe we will have to increase the weapon swing times to compensate. (That is easy enough to do though.)

Anyway if anyone wants to try this out, all you do is:
  • Make a folder called "no_stun" in your mods directory (knights_data/server/)
  • Place the file init.lua (attached) in that directory
  • Edit "main.lua" and add the line: require ("no_stun")