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#91
Knights Discussion / Making a distributable linux p...
Last post by Newk - February 26, 2015, 01:02:53 AM
Hi Knights!

One post of a user called Hikane did make a 'Knightsgame' package for linux in the past.. an updated version is needed and i want to give it a shot.
I'm unaware of the method this Hikane used but i have used the tool "checkinstall" for local use before with succes.. but i need to state dependencies for it to really work accros diffrent computers.
Here is a description of its workings.
I could make a .deb on x86 and x64 that should work on buntu 14.04 and 14.10 ..maybe its not so much restricted to the 'buntu version if dependencies are done right.
Could you help me figure out every single dependency?

It would be great to feature the package on the downloads page for starters
Greets Newk
#92
Knights Discussion / Re: [Mod] All stack to 100
Last post by K9 - January 24, 2015, 09:22:32 PM
Thank you, looking forward to trying these..
#93
Knights Discussion / Re: My Online scedule
Last post by K9 - January 24, 2015, 09:06:47 PM
Thanks for Julian mentioning the server_list page, one of Stephen's great site features.

David, scheduling games and finding other players to be online at the same place, same time, even worldwide, had always been a challenge within Knights, since the fan base is much less than most online games.

Thanks for joining the forum and hope we'll see you in the games sometime.  For the most hardcore fans, we have found Saturday the convenient day (across 3 international regions) and players range from 2-10 (mostly 2-4, occasionally more).

You'll typically see my server_list entry (although I sometimes don't get it officially posted until later in the week), it's a fairly reliable time to find other players.


Thanl you for all your posts...
#94
General Discussion / Re: Promoting Knights
Last post by K9 - January 24, 2015, 08:54:27 PM
Does sounds interesting, I wonder if that can be modded.

Probably being discussed on other forum topic, I'm just catching up.


Quote from: Julian on December 25, 2014, 06:40:23 PM
I am thinking of a new thing to add in to knights. Something like a box, you can push it around, or destroy it.
#95
Knights Discussion / Re: New mod ideas.
Last post by K9 - January 23, 2015, 01:01:15 PM
Welcome to the Knights forum, David.

You have some great mod ideas, would love to see them in the dungeons someday.

A few of the creatures have been discussed on the forum, search for Troll and Dragon.

There is also Heroes a single player mod (by ImpassIve_rus) with trollish character.

Some mods exist for multiwand too (different color graphic by type), but your thoughts on showing all magic spells and potions types while holding certain wand sounds awesome.

Julian, I've seen runes in some mystical games, like talismans or sacred objects that bestow powers.

#96
Knights Discussion / Re: [Mod] Spiders (v3.1)
Last post by Julian - January 21, 2015, 01:33:21 AM
I love the Spiders mod! I made the graphics a little scarier and added a sound effect.
#97
Knights Discussion / Re: New mod ideas.
Last post by Julian - January 16, 2015, 11:56:45 PM
What is a ruin: " Wand of Mage (Shows what a ruin is.)"
#98
General Discussion / Re: Promoting Knights
Last post by David - January 16, 2015, 04:09:26 AM
 :) I made a knights google+ community. https://plus.google.com/u/0/communities/112931784340304569513
#99
Knights Discussion / Re: My Online scedule
Last post by David - January 16, 2015, 03:42:36 AM
Sorry, I'll be late today for the server....
#100
Knights Discussion / Re: My Online scedule
Last post by David - January 16, 2015, 03:34:07 AM
Okay then, I won't go on writing this on the forum  :) .