News:

SMF - Just Installed!

Main Menu

Recent posts

#21
Knights Discussion / Re: Maybe someone will like th...
Last post by Stephen - November 21, 2021, 10:21:57 PM
Quote from: MadByte on November 16, 2021, 08:51:00 PM
Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you play the original Knights?
I did, on my fathers Amiga A1200. I was young when I played it, but it somewhat got stuck
in memory because that was the time I began tinkering with computers in general and I loved
playing this just singleplayer and exploring dungeons, not knowing what is waiting behind the
next door :) I loved the design of setting down a trap and some time later hearing it being
activated even when being quite a bit away from it. Stuff like that added a lot regarding the
tone and atmosphere of the game.

Sounds cool. I remember first playing in the mid/late '90s, it must have not been long after the game first came out. We didn't have internet access at that time, but we got a bunch of the Aminet CDs and my brother started looking through the games on them. He found Knights and I was reluctant to try it out at first, but he persuaded me, and, well, here we are today! :)

Quote from: MadByte on November 16, 2021, 08:51:00 PM
There are some more weapon sprite variations for combat and stuff, some knight sprites
and some more items but that's about it currently. I'm still working on it though.

If you ever want to get your sprites into the game, you can probably do something using the modding system. I think you can just create a new mod as a lua file, have it "require" the "classic" module, then you will have access to the "classic" table with all the graphics in it. You can just overwrite them with your graphics instead. Then anyone loading your mod would get the new graphics instead of the old.

(This of course wouldn't put in the lighting effects that you have done -- which are quite cool by the way -- but it would put the sprites themselves into the game.)

Let us know if you want to try it, I or someone else can probably help with the details.


Quote from: MadByte on November 16, 2021, 08:51:00 PM
Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
Just an idea. I haven't really decided yet if I try my luck on this one. The fact that it would be a pretty
large project kinda holds me off a bit. But If I'd decide to work on a remake, I'd try to focus more on the
exploration and the ability to enjoy it alone or in coop with a friend or two instead of the vs type of
gameplay.

I did briefly think about doing a rewrite of Knights in Lua. Unfortunately it would probably be too big of a project to actually take on, but it would have certain advantages, like making it easier for people to contribute changes for example (having a big C++ codebase kind of puts people off I think).

We can dream I suppose :)

I think if you did want to make some kind of single player version you would have to focus on the puzzles (like the gnome books) and the exploration aspect. I once tried to make a dungeon full of zombies (just to see what would happen) and it wasn't that much fun, basically you just slog through rooms full of monsters, until one kills you, then you respawn, rinse and repeat. It wouldn't make for a fun single player experience (unless you redesigned the combat mechanics I guess). But the exploration and puzzle aspects could work in a single player or co-op mode I think.
#22
Knights Discussion / Re: Maybe someone will like th...
Last post by K9 - November 20, 2021, 02:05:10 PM
QuoteHi,
I know that the forum is somewhat dead these days

My deep thoughts about the forum...

I never think of this forum as 'dead', it is actually very much alive (especially as long as Stephen wills it to be so).  To me, the forum is like a Dragon full of the wisdom and experience from meeting many adventurers.  It may find some large gaps in time to sleep or hibernate while waiting for the next traveler (old or young) to stubble across its path and reinvigorate the spirit of excitement it enjoys sharing.
#23
Knights Discussion / Re: Maybe someone will like th...
Last post by K9 - November 20, 2021, 01:44:35 PM
I like your graphic style too based on that first room pic, would be interesting to see that as a set of icons plugged into Stephen's current game.  There were some details about doing the room designer and using custom graphics on this forum.  Gameplay mods via Lua are awesome as you may have noticed the existing plugins, they aren't necessarily for redesigning entire feel, but give you a nice chance to try out some things in the current structure that help you home in ideas toward your main goal.  Thank you for keeping the forum active and sharing about yourself..  btw I love the A1200, great machine!
#24
Knights Discussion / Re: Maybe someone will like th...
Last post by MadByte - November 16, 2021, 10:25:56 PM
Quote from: ImpassIve_rus on November 16, 2021, 10:02:29 PM
*Sounds of a zombie, rising from the grave*
Gawd no, they always stand up again. :D
Good to see some new life sparking up!

Quote from: ImpassIve_rus on November 16, 2021, 10:02:29 PM
Nice one! Although I wonder why there is a sword lying on the floor.
Is it somewhat special (e.g. large sword or zweihander) or is it because a knight is supposed to drop his default weapon when picking up another one, such as a hammer?
Thanks, and good catch.
Honestly, I didn't thought of that when drawing it ;D I think I forgot that knights won't drop their default weapon
when picking up something else (at least I believe that's how it was? Didn't test it).

Dropping their default weapon might be an option, but why should they since everyone spawns with their own one. One
scenario might be zombies that spawn without a sword, they could pick it up when walking over it and use it for combat.
#25
Knights Discussion / Re: Maybe someone will like th...
Last post by ImpassIve - November 16, 2021, 10:02:29 PM
Quote from: MadByte on November 16, 2021, 06:49:51 PM
I know that the forum is somewhat dead these days

*Sounds of a zombie, rising from the grave*

Quote from: MadByte on November 16, 2021, 06:49:51 PM
I still wanted to share a small pixel art piece I made

Nice one! Although I wonder why there is a sword lying on the floor.
Is it somewhat special (e.g. large sword or zweihander) or is it because a knight is supposed to drop his default weapon when picking up another one, such as a hammer?
#26
Knights Discussion / Re: Maybe someone will like th...
Last post by MadByte - November 16, 2021, 08:51:00 PM
Quote from: Stephen on November 16, 2021, 08:03:37 PM
I like it :) I think it's pretty good.
Thanks, glad you like it. :)

Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you play the original Knights?
I did, on my fathers Amiga A1200. I was young when I played it, but it somewhat got stuck
in memory because that was the time I began tinkering with computers in general and I loved
playing this just singleplayer and exploring dungeons, not knowing what is waiting behind the
next door :) I loved the design of setting down a trap and some time later hearing it being
activated even when being quite a bit away from it. Stuff like that added a lot regarding the
tone and atmosphere of the game.

I tried the remake a couple years later (seems like I registered here in 2012)
and it feels pretty close to how I remember it. Unfortunately, I'm not really into playing against
other players over the internet, so I never used that aspect of the remake.

Quote from: Stephen on November 16, 2021, 08:03:37 PM
How much is done? Just what we see in the screenshot or is there more?
There are some more weapon sprite variations for combat and stuff, some knight sprites
and some more items but that's about it currently. I'm still working on it though.

Quote from: Stephen on November 16, 2021, 08:03:37 PM
Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
Just an idea. I haven't really decided yet if I try my luck on this one. The fact that it would be a pretty
large project kinda holds me off a bit. But If I'd decide to work on a remake, I'd try to focus more on the
exploration and the ability to enjoy it alone or in coop with a friend or two instead of the vs type of
gameplay.
Multiplayer and vs gameplay shouldn't be left out though, since that's how most ppl played and
experienced it back in the day I assume :D

edit

And the game itself is basically made for two player combat, trapping doors and just having a chaotic
but fun experience.

#27
Knights Discussion / Re: Maybe someone will like th...
Last post by Stephen - November 16, 2021, 08:03:37 PM
I like it :) I think it's pretty good.

Did you play the original Knights?

How much is done? Just what we see in the screenshot or is there more?

Did you get anywhere with your remake or was it just an idea? A newer version of Knights with more modern day mechanics sounds like it could be fun.
#28
Knights Discussion / Re: Test
Last post by Stephen - November 16, 2021, 07:50:30 PM
Yeah it wasn't fun. Sigh. At least it works now.

Thank you for helping me to fix my forum :)
#29
Knights Discussion / Maybe someone will like this! ...
Last post by MadByte - November 16, 2021, 06:49:51 PM
Hi,
I know that the forum is somewhat dead these days, but I still wanted to share a small pixel art piece I made that began forming from an idea of
remaking the game (loosely, with some more modern day mechanics & improvements). I'm a bit into game development and coding as a hobby, mainly
working with LÖVE (Lua game framework), but I'm also trying to do my own pixel art from time to time - which led me to work on this out of nostalgia.



Maybe someone sometime will see it and like it.  ;)
cheers!
#30
Knights Discussion / Re: Test
Last post by MadByte - November 16, 2021, 06:49:31 PM
Will do.

edit.
Works. Must have been a hell to troubleshoot, good job & thanks.