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[Mod] Rat rider v1.0

Started by Romanio(Rus), October 25, 2012, 11:22:43 AM

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Romanio(Rus)

Rat riders v 1.0



This mod adds a new monster - rat rider.
He is agile, quick, shifty so that as long as he is in the saddle, you can only hit the rat under him.
As soon as he reached the necessary speed, he can kill anyone!
Play and enjoy =)


Note:
At this moment, extra damage on the run is not implemented.
Once Stephen will make his Monster Proposal, I will do this.

I finally overcame my laziness and added acceleration for riders.
They also have 2 choiсes of weapons: two saber or lance.
Sabers - quick strokes, but little damage
Lance - slow strokes and effective only with good speed(For 1 tile he got 1 bonus damage for first attack, for 2 tiles he got 2 bonus damage)
Also zombies, that appear after the death of rats, save their weapons
And, yes, the sound is terrible and I ask you to help me with it =)


Charge
Rider runs 3 tiles and more, he cause "damage with charge"


Rider runs 2 tiles and cause his normal damage(but if rider have lance, he cause 3 damage(1 normal damage + 2 bonus damage for 2 tiles))


Also, if rider have charge and you parry his first attack, damage will still be caused (1 if rider is armed with sabers, 6 if rider is armed with lance)


Installation
1) Download and install toolbox mod first!
2) Download "Rat_rider.zip" from attachments
3) Unzip it into "<path to your knights>\knights_data\server"
4) Put 'require ("rat_rider")' line into "knights_data\server\main.lua"

Thanks:
All testers                   - for your test

Special thanks to:
Stephen                     - for knights
Worst (aka thatman) - for mods and code
ImpassIve                  - for tips, code and toolbox

____________________________________________
Any questions, comments and suggestions are welcome.
Feel free to study and use any part of the source code.
P.S: sorry for Google translate =)

doublejack


Stephen


Moo

Yes, this is cool. They're dangerous  ;D

Romanio(Rus)


K9

Wow, great challenge, nice work, excited to test it later this week.

ImpassIve

An unofficial patch for Knights 27 release compatibility