{"id":427,"date":"2012-05-09T17:40:16","date_gmt":"2012-05-09T16:40:16","guid":{"rendered":"http:\/\/www.knightsgame.org.uk\/blog\/?p=427"},"modified":"2012-05-09T17:40:16","modified_gmt":"2012-05-09T16:40:16","slug":"knights-development-plans-2","status":"publish","type":"post","link":"https:\/\/www.knightsgame.org.uk\/blog\/2012\/05\/09\/knights-development-plans-2\/","title":{"rendered":"Knights development plans"},"content":{"rendered":"<p>OK so Knights development has been a bit quiet recently, but today I went through Trac and planned out what I would like to do in the next few releases. The plan ended up looking something like this:<\/p>\n<ul>\n<li>Version 20 (the next release):\n<ul>\n<li> Get rid of the separate &#8220;Team Duel to the Death&#8221; quest type, and instead make <em>all<\/em> games team games (<a href=\"http:\/\/www.knightsgame.org.uk\/forum\/index.php?topic=175.0\">as proposed in the forum a while back<\/a>).<\/li>\n<li>Add a &#8220;Quest Requirements&#8221; box on the right hand side of the screen, this will show you a &#8220;checklist&#8221; of what you have to do (e.g. &#8220;Find 4 gems&#8221; and &#8220;Return to entry point&#8221;) plus a little tick or cross next to each item. The idea being to make it a bit clearer exactly what you are supposed to be doing in each quest. (You can already get the quest requirements by pressing ESC, but it is a bit non-obvious, especially to new players.)<\/li>\n<\/ul>\n<\/li>\n<li>Version 21: improve &#8220;modding&#8221; support (see <a href=\"http:\/\/www.knightsgame.org.uk\/forum\/index.php?topic=199.0\">this thread<\/a>)\n<ul>\n<li>Make mods easier to install, by simply creating a new directory in &#8220;knights_data&#8221; (instead of having to edit the existing &#8220;knights_data&#8221; files as you do at the moment).<\/li>\n<li>Change the Knights client so that it downloads all graphics data from the server, instead of looking in the local &#8220;knights_data&#8221; directory. This means that mods could be installed on the server side only, and players would automatically see the changes without needing to update their Knights installation at all.<\/li>\n<li>Tidy up ImpassIve_Rus&#8217;s mod for multiple wand types and support it as the first official Knights mod.<\/li>\n<\/ul>\n<\/li>\n<li>Version 22\n<ul>\n<li>I would like to improve the Tutorial. I think a game like Knights needs a strong tutorial, since there is a lot of stuff you can do in the game, and it can be a bit confusing for newbies. The current tutorial is OK but there is definitely room for improvement.<\/li>\n<li>Some other minor improvements, e.g. fix some bugs when players get eliminated (which Moo has pointed out recently).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>There is also the small matter of the Knights Map Editor which is currently in a somewhat neglected state. I was thinking of rewriting this in C#, as that would give me an excuse to learn C# (and therefore increase my employability) however it doesn&#8217;t look like I will be able to do that any time soon. I plan to concentrate on Knights itself for the time being.<\/p>\n<p>Still not sure when I am going to get time to work on the above, but at least there is a plan in place now \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>OK so Knights development has been a bit quiet recently, but today I went through Trac and planned out what I would like to do in the next few releases. The plan ended up looking something like this: Version 20 (the next release): Get rid of the separate &#8220;Team Duel to the Death&#8221; quest type, &hellip; <a href=\"https:\/\/www.knightsgame.org.uk\/blog\/2012\/05\/09\/knights-development-plans-2\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Knights development plans<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-427","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/427","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/comments?post=427"}],"version-history":[{"count":2,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/427\/revisions"}],"predecessor-version":[{"id":429,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/427\/revisions\/429"}],"wp:attachment":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/media?parent=427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/categories?post=427"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/tags?post=427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}