{"id":395,"date":"2011-12-15T20:20:53","date_gmt":"2011-12-15T20:20:53","guid":{"rendered":"http:\/\/www.knightsgame.org.uk\/blog\/?p=395"},"modified":"2011-12-15T20:20:53","modified_gmt":"2011-12-15T20:20:53","slug":"coming-soon-knights-version-019","status":"publish","type":"post","link":"https:\/\/www.knightsgame.org.uk\/blog\/2011\/12\/15\/coming-soon-knights-version-019\/","title":{"rendered":"Coming soon: Knights version 019"},"content":{"rendered":"<p>So this is just a quick update to let you all know what I&#8217;ve been working on recently.<\/p>\n<p>Apart from general bug fixing I have so far added two new features to the next version of Knights. These are:<\/p>\n<ol>\n<li>Improvements to team games. I&#8217;ve fixed the glitches we found recently and disabled friendly fire for team games. I&#8217;ve also added a team chat feature (send chat messages only to your team mates) and allowed more than two teams in a game.<\/li>\n<li>I made a change to the dungeon generator to allow it to reflect and\/or rotate the predefined dungeon rooms. This is a &#8220;cheap&#8221; way of adding a bit more variety into the generated dungeons. It effectively means there are now eight different versions of each room (for the mathematicians, this is the D8 symmetry group&#8230;) Here is an example:<\/li>\n<\/ol>\n<p style=\"text-align: left;\">\n<figure id=\"attachment_396\" aria-describedby=\"caption-attachment-396\" style=\"width: 296px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.knightsgame.org.uk\/blog\/wp-content\/uploads\/2011\/12\/rotated_gnome_room.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-396 \" title=\"rotated_gnome_room\" src=\"https:\/\/www.knightsgame.org.uk\/blog\/wp-content\/uploads\/2011\/12\/rotated_gnome_room.png\" alt=\"A familiar gnome book room... or is it?\" width=\"296\" height=\"475\" \/><\/a><figcaption id=\"caption-attachment-396\" class=\"wp-caption-text\">A familiar gnome book room... or is it?<\/figcaption><\/figure>\n<p style=\"text-align: left;\">In addition I will try to add the following if I get time:<\/p>\n<ol>\n<li>Deathmatch quest type. This has been suggested a couple of times now. Here&#8217;s my proposal for how it should work:\n<ul>\n<li>Knights will spawn at a random entry point (i.e. it&#8217;s a different point each time you respawn; knights don&#8217;t have a fixed &#8220;base&#8221; location in this game type).<\/li>\n<\/ul>\n<ul>\n<li>You get one point for a kill, and lose one point for a suicide (e.g. falling down a hole or zombifying yourself).<\/li>\n<\/ul>\n<ul>\n<li>There is a time limit and the player with the highest number of points when the time runs out is the winner.<\/li>\n<\/ul>\n<\/li>\n<li>I also wanted to have a go at implementing Loki&#8217;s suggested ogre quest (see previous post). This means importing the ogre graphics into the game, defining how the ogre behaves and designing a room layout for the ogre&#8217;s lair.<\/li>\n<\/ol>\n<p>The plan currently is to release this either later in December, or early January.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So this is just a quick update to let you all know what I&#8217;ve been working on recently. Apart from general bug fixing I have so far added two new features to the next version of Knights. These are: Improvements to team games. I&#8217;ve fixed the glitches we found recently and disabled friendly fire for &hellip; <a href=\"https:\/\/www.knightsgame.org.uk\/blog\/2011\/12\/15\/coming-soon-knights-version-019\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Coming soon: Knights version 019<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-395","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/comments?post=395"}],"version-history":[{"count":6,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/395\/revisions"}],"predecessor-version":[{"id":402,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/posts\/395\/revisions\/402"}],"wp:attachment":[{"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/media?parent=395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/categories?post=395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.knightsgame.org.uk\/blog\/wp-json\/wp\/v2\/tags?post=395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}