Timeline


and

09/06/11:

13:34 Changeset [19] by stephen
Improvement to thread safety (prevent multiple threads accessing …

09/05/11:

18:28 Ticket #74 (Can move but "action" button doesn't work) closed by stephen
worksforme: Was unable to reproduce this so closing the issue.
18:26 Ticket #67 (Entry/exit squares shouldn't be shown as "floor" on the map) closed by stephen
fixed: Have changed entry points and crystal balls so that they appear as wall on …
18:24 Changeset [18] by stephen
Show entry points and crystal balls on the mini map as wall rather than …
18:03 Ticket #115 (Items update bug when joining game as an observer) closed by stephen
fixed
18:03 Changeset [17] by stephen
Fix item update bug when an observer connects mid-way through a game (Trac …
16:51 Ticket #71 (Don't print timestamp if a message line is completely blank) closed by stephen
fixed
16:51 Changeset [16] by stephen
Don't print timestamp for empty messages (Trac #71)
16:20 Ticket #114 (Server should flush log messages) closed by stephen
fixed
16:19 Changeset [15] by stephen
Call flush() after writing to log files (Trac #114). Also increased sleep …
15:51 Ticket #76 (Remove entry point setting for single player mode) closed by stephen
fixed: The entry point dropdown is now "greyed out" in single player mode.
15:50 Changeset [14] by stephen
Disable "entry point" setting for single player mode. (Trac #76)
15:40 Changeset [13] by stephen
Make random quest button non-clickable for observers
15:36 Ticket #36 (Message spam when players are eliminated) closed by stephen
fixed
15:36 Changeset [12] by stephen
Fix message spam when players are eliminated (Trac #36).
15:15 Ticket #115 (Items update bug when joining game as an observer) created by stephen
If you join a game mid-way through (as an observer) then it looks like …
13:04 Changeset [11] by stephen
HACK: Don't allow "Team Duel To The Death" as a random quest when there …

08/29/11:

18:31 Ticket #29 ("Random Quest" button) closed by stephen
fixed
18:19 Changeset [10] by stephen
Random Quest button (#29)
18:18 WikiStart edited by stephen
(diff)

08/28/11:

14:52 Ticket #114 (Server should flush log messages) created by stephen
Currently the server does not flush the output after writing to the log …
14:51 WikiStart edited by stephen
(diff)
14:41 Ticket #69 (Update Trac) closed by stephen
fixed: New URL is http://www.knightsgame.org.uk/trac/ Decided to just have three …

08/25/11:

20:26 Ticket #113 (Build error with latest gcc: "ptrdiff_t does not name a type") closed by stephen
fixed
20:25 Ticket #113 (Build error with latest gcc: "ptrdiff_t does not name a type") created by stephen
Fix is the following: 1) Add #include <cstddef> near the top of the …
19:45 Changeset [9] by stephen
(testing svn trac integration)
19:42 Changeset [8] by stephen
(testing svn trac integration)

08/24/11:

17:12 Ticket #4 (Gems can be dropped "through" a closed door) closed by stephen
fixed
17:10 Changeset [7] by stephen
* Inverted meaning of "approach_based" parameter to …
13:03 Ticket #3 (Red dot appears on mini map) closed by stephen
fixed: This seems to happen when: 1) Knights and gems are both highlighted on …
13:02 Changeset [6] by stephen
Modified LocalMiniMap? to remove dodgy "mutable" code and just make a copy …

08/23/11:

11:34 Ticket #112 (Compiler error on latest gcc) closed by stephen
fixed
11:34 Ticket #112 (Compiler error on latest gcc) created by stephen
Fixed a compiler error in "byte_buf.cpp" with the latest version of gcc …
11:27 Changeset [5] by stephen
* re-apply patches to enet * update src/external/README.txt to say we're …
11:12 Changeset [4] by stephen
Decided to revert to enet 1.2.5 instead of enet 1.3.3. (Rationale: enet …
11:00 Ticket #111 (Linux version crashes when clicking "Connect to Server") closed by stephen
invalid: Problem was at user's end -- he had an incorrect Boost installation (he …

08/22/11:

15:01 Ticket #111 (Linux version crashes when clicking "Connect to Server") created by stephen
The Linux version of Knights crashes inside the call to curl_easy_init …

08/21/11:

01:17 Changeset [3] by stephen
network_test: delay "finished_loading" msg until we actually start the …
00:32 Changeset [2] by stephen
improve network_test (make it actually join the first game).

08/20/11:

14:11 Changeset [1] by stephen
Initial import.

08/19/11:

18:48 Ticket #110 (Show chat from all games instead of just current one) created by stephen
Maybe chat from all games (and the lobby) should be shown at all times, …
18:27 Ticket #109 (Change to broadcast handling) closed by stephen
fixed
18:26 Ticket #109 (Change to broadcast handling) created by stephen
While upgrading the enet code (#42) I changed the way the server responds …
18:12 Ticket #42 (Upgrade to latest enet) closed by stephen
fixed: I have now upgraded to enet 1.3.3. This version is not backwards …
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