Timeline
01/30/10:
- 16:59 Ticket #64 (Error 'display number out of range' when joining game as observer) closed by
- fixed
- 15:39 Ticket #65 (Metaserver update problem) created by
- If the metaserver update fails 10 times in a row it appears that the …
- 15:34 Ticket #64 (Error 'display number out of range' when joining game as observer) created by
- 1) Start a 3-player game 2) Have player 2 quit 3) Have player 2 rejoin the …
- 15:29 Ticket #24 (Cannot respawn if someone is standing on your entry point) closed by
- fixed: If your entry point is blocked you now respawn on the closest available …
- 14:53 Ticket #37 (Add book/wand information to the quest description window) closed by
- fixed
- 14:40 Ticket #17 (Time stamps for chat and system messages) closed by
- fixed
- 13:03 Ticket #63 (Server version check) closed by
- fixed: Note - I have given up on trying to preserve backwards compatibility …
- 12:55 Ticket #22 ("Ready to Start" should be deactivated when a quest setting is changed) closed by
- fixed
- 12:55 Ticket #25 (If all players but one are "ready", and the last player leaves, game does ...) closed by
- fixed
- 11:38 Ticket #26 (Show the names of observers on the in-game player list) closed by
- fixed
- 01:34 Ticket #63 (Server version check) created by
- On connection, the server should check that the server and client versions …
- 01:26 Ticket #7 (Winner/Loser screen: add indicator to show who has clicked mouse) closed by
- fixed: "(Ready)" now appears after the player name (in the player list) when the …
01/29/10:
- 18:27 Ticket #18 (Game crashes if you have the house colour dropdown open when the game ...) closed by
- fixed
- 16:22 Ticket #56 (Time Limits) closed by
- fixed
- 16:22 Ticket #1 (Tutorial mode) closed by
- fixed
- 16:22 Ticket #52 (Single Player Mode) closed by
- fixed
- 15:26 Ticket #62 (Manual Updates for 013) created by
- This ticket is to collect together all the manual changes that will be …
01/27/10:
- 22:45 Ticket #61 (Auto Update feature) created by
- If someone with an old version of Knights connects to the server then they …
- 22:42 Ticket #60 ("Number of Pentagrams" setting) created by
- Have a setting "Number of Pentagrams" on the quest settings screen. This …
01/26/10:
- 22:10 Ticket #55 (Show quest duration (mins/secs) after the quest ends) closed by
- fixed: Time is now displayed after game finishes e.g. Stephen is the winner! …
- 21:03 Ticket #38 (Make gates block bolts more frequently) closed by
- fixed
- 20:54 Ticket #8 (Should not be able to place a bear trap directly on to an enemy knight) closed by
- fixed
- 20:47 Ticket #59 (Should have to drop weapon before throwing daggers) closed by
- fixed
- 20:47 Ticket #5 (Daggers are too strong) closed by
- fixed: Reduced damage from Random(1,1,2) to 1.
01/25/10:
- 22:38 Ticket #59 (Should have to drop weapon before throwing daggers) created by
- In the original Knights you had to drop any weapon you were carrying …
01/24/10:
- 16:05 Ticket #58 (First Time screen) created by
- Should have a screen that appears the first time you run the game. It …
- 15:59 Ticket #57 (Speed improvements) created by
- At some point, should look into speeding up the code / reducing CPU usage. …
- 15:56 Ticket #56 (Time Limits) created by
- Add option for timed quests. If timer runs out then all players lose. …
- 15:55 Ticket #55 (Show quest duration (mins/secs) after the quest ends) created by
- 15:54 Ticket #54 (Update copyright years to 2010) created by
- Must be done before the 013 release
- 15:53 Ticket #53 (Add email notification feature) created by
- Add an email notification service. Players could sign up to be notified …
- 15:51 Ticket #52 (Single Player Mode) created by
- Madgarden on the Retro Remakes forum says: "Hey, is it possible to add a …
- 15:49 Ticket #51 (Pause Mode) created by
- Allow the game to be paused in network mode. (Currently split screen games …
- 15:48 Ticket #50 (Colour code chat messages) created by
- e.g. could have one colour for player chat, another for observer chat, and …
- 15:48 Ticket #49 (CPU / Bot opponents) created by
- Might be nice to add AI / bot opponents. This would allow single player …
- 15:48 Ticket #48 (Add FPS indicator) created by
- Low priority but could add an FPS indicator. Note: should be switchable …
- 15:47 Ticket #47 (Display a message if the dungeon was expanded) created by
- Currently the game expands the dungeon size automatically if the quest is …
- 15:47 Ticket #46 (Remove dependency of the command line server onto SDL) created by
- The command line server program should not depend on the SDL library. …
- 15:46 Ticket #45 (Refactor ViewManager / ServerDungeonView) created by
- Currently we have a sort of double caching between ViewManager? and …
- 15:46 Ticket #44 (Pressing up/down keys in dropdowns moves up/down by 2 items, not 1) created by
- This will be fixed by upgrading to Guichan 0.8.2.
- 15:44 Ticket #43 (Better "Quit" handling) created by
- Currently if you quit when there are >2 players you are just booted out of …
- 15:42 Ticket #42 (Upgrade to latest enet) created by
- Currently we are using enet 1.2 + some of the latest code from the enet …
- 15:42 Ticket #41 (Allow dungeon generator to reflect/rotate rooms) created by
- The dungeon generator could be changed to sometimes reflect and/or rotate …
- 15:41 Ticket #40 (Randomize the switch layouts more) created by
- The switch layouts (i.e. which switches do what) are currently fixed and …
- 15:41 Ticket #39 (Support different input devices / controllers) created by
- Support different input devices (joysticks etc). Also consider a mouse …
- 15:30 Ticket #38 (Make gates block bolts more frequently) created by
- In the original Amiga Knights, closed gates originally blocked bolts 50% …
- 15:22 Ticket #37 (Add book/wand information to the quest description window) created by
- The quest description window (at the bottom left of the quest selection …
- 15:21 Ticket #36 (Message spam when players are eliminated) created by
- Sometimes when a player quits or is eliminated you get multiple messages. …
- 15:21 Ticket #35 (Pop window to front on lobby activity (Linux)) created by
- The Knights window pops to the front whenever someone connects to the …
- 15:20 Ticket #34 (Improved handling of lag?) created by
- The game doesn't handle lag very well at the moment, e.g. if the …
- 15:19 Ticket #33 (Disappearing Stuff) created by
- It has been reported that gems and other stuff sometimes completely …
- 15:18 Ticket #32 (End of Game Statistics) created by
- At the end of the game could show various stats e.g. Most Kills, Most …
- 15:17 Ticket #31 (Crystal ball should show additional stats about other players) created by
- The crystal ball should show, as well as a player's location, additional …
- 15:16 Ticket #30 ("System" messages in chat) created by
- Add gameplay messages that For example, "Knight #1 just slashed Knight #2 …
- 15:16 Ticket #29 ("Random Quest" button) created by
- There could be a button on the quest selection screen to generate a random …
- 15:14 Ticket #28 (In-game "quest requirements" display) created by
- There should be a display showing each of the quest objectives and a …
- 15:13 Ticket #27 (Allow players to join mid-way through a game) created by
- Ideally we would allow players to join in a game half-way through, instead …
- 15:13 Ticket #26 (Show the names of observers on the in-game player list) created by
- The in-game player list should show the names of observers, with …
- 15:12 Ticket #25 (If all players but one are "ready", and the last player leaves, game does ...) created by
- If all players but one are "ready" and the last player then leaves (or …
- 15:12 Ticket #24 (Cannot respawn if someone is standing on your entry point) created by
- If a knight or zombie is blocking your entry point then you will not …
- 15:10 Ticket #23 (Allow first player in game to become "operator") created by
- The operator would then have the power to kick players etc. Suggested by …
- 15:10 Ticket #22 ("Ready to Start" should be deactivated when a quest setting is changed) created by
- Suggested by lukky513
- 15:09 Ticket #21 (Team mode) created by
- Add Team Duel to the Death as suggested here: …
- 15:09 Ticket #20 (Guarded exit: long term fix) created by
- In segment Z9:1 (the guarded exit with 3 locked doors instead of the usual …
- 15:07 Ticket #19 (Carrying limits) created by
- rpr suggests that we could experiment with limits on the amount of stuff …
- 15:05 Ticket #18 (Game crashes if you have the house colour dropdown open when the game ...) created by
- Get guichan error "No focushandler set (did you add the widget to the …
- 15:04 Ticket #17 (Time stamps for chat and system messages) created by
- Chat and other messages should include a timestamp, e.g. "[10:15] Fred has …
- 15:03 Ticket #16 (Save chat logs to disk) created by
- There should be an option to save chat logs to a text file (in a user …
- 15:03 Ticket #15 (Allow "Away from Other" entry points for more than 4 players) created by
- Currently the algorithm used for Away from Other entry points only works …
- 15:02 Ticket #14 (Allow "Close to Other" entry point with more than 4 players) created by
- Currently the algorithm used for Close to Other entry points only works up …
- 15:02 Ticket #13 (Pressing enter sends an empty chat message) created by
- If you press enter on the lobby or quest selection screen (without typing …
- 15:01 Ticket #12 (Chat text is lost when going from in-game screen to quest selection screen) created by
- At the end of the game, if you are half way through typing a chat message …
- 15:01 Ticket #11 (Speech bubble above knight's head to indicate "Typing") created by
- While someone is typing a chat message, a "speech bubble" icon should …
- 15:00 Ticket #10 (Go into observer mode once you are dead/eliminated) created by
- In duel to the death quests, once a player is eliminated they currently …
- 14:59 Ticket #9 (Not all quests work well in multiplayer) created by
- Not all quests work very well with more than two knights currently. We …
- 14:59 Ticket #8 (Should not be able to place a bear trap directly on to an enemy knight) created by
- Currently you can set a bear trap directly underneath an enemy knight (or …
- 14:58 Ticket #7 (Winner/Loser screen: add indicator to show who has clicked mouse) created by
- When the game goes to the Winner/Loser? screen it waits until all players …
- 14:58 Ticket #6 (Review zombie/vampire bat respawn rate) created by
- Currently I suspect the vampire bat / zombie respawn rate might not be …
- 14:57 Ticket #5 (Daggers are too strong) created by
- In the original Knights daggers only did damage some of the time when they …
- 14:56 Ticket #4 (Gems can be dropped "through" a closed door) created by
- If you drop a gem while you are approaching a closed door then the gem can …
- 14:55 Ticket #3 (Red dot appears on mini map) created by
- A small red dot appeared on the mini map. This was not either of the …
- 14:53 Ticket #2 (Potions and scrolls should respawn) created by
- Now that we have multiplayer support, the potions and scrolls in the …
- 14:48 Ticket #1 (Tutorial mode) created by
- There should be a tutorial mode allowing new users to learn the game more …
01/23/10:
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