Timeline


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01/24/10:

16:05 Ticket #58 (First Time screen) created by stephen
Should have a screen that appears the first time you run the game. It …
15:59 Ticket #57 (Speed improvements) created by stephen
At some point, should look into speeding up the code / reducing CPU usage. …
15:56 Ticket #56 (Time Limits) created by stephen
Add option for timed quests. If timer runs out then all players lose. …
15:55 Ticket #55 (Show quest duration (mins/secs) after the quest ends) created by stephen
15:54 Ticket #54 (Update copyright years to 2010) created by stephen
Must be done before the 013 release
15:53 Ticket #53 (Add email notification feature) created by stephen
Add an email notification service. Players could sign up to be notified …
15:51 Ticket #52 (Single Player Mode) created by stephen
Madgarden on the Retro Remakes forum says: "Hey, is it possible to add a …
15:49 Ticket #51 (Pause Mode) created by stephen
Allow the game to be paused in network mode. (Currently split screen games …
15:48 Ticket #50 (Colour code chat messages) created by stephen
e.g. could have one colour for player chat, another for observer chat, and …
15:48 Ticket #49 (CPU / Bot opponents) created by stephen
Might be nice to add AI / bot opponents. This would allow single player …
15:48 Ticket #48 (Add FPS indicator) created by stephen
Low priority but could add an FPS indicator. Note: should be switchable …
15:47 Ticket #47 (Display a message if the dungeon was expanded) created by stephen
Currently the game expands the dungeon size automatically if the quest is …
15:47 Ticket #46 (Remove dependency of the command line server onto SDL) created by stephen
The command line server program should not depend on the SDL library. …
15:46 Ticket #45 (Refactor ViewManager / ServerDungeonView) created by stephen
Currently we have a sort of double caching between ViewManager? and …
15:46 Ticket #44 (Pressing up/down keys in dropdowns moves up/down by 2 items, not 1) created by stephen
This will be fixed by upgrading to Guichan 0.8.2.
15:44 Ticket #43 (Better "Quit" handling) created by stephen
Currently if you quit when there are >2 players you are just booted out of …
15:42 Ticket #42 (Upgrade to latest enet) created by stephen
Currently we are using enet 1.2 + some of the latest code from the enet …
15:42 Ticket #41 (Allow dungeon generator to reflect/rotate rooms) created by stephen
The dungeon generator could be changed to sometimes reflect and/or rotate …
15:41 Ticket #40 (Randomize the switch layouts more) created by stephen
The switch layouts (i.e. which switches do what) are currently fixed and …
15:41 Ticket #39 (Support different input devices / controllers) created by stephen
Support different input devices (joysticks etc). Also consider a mouse …
15:30 Ticket #38 (Make gates block bolts more frequently) created by stephen
In the original Amiga Knights, closed gates originally blocked bolts 50% …
15:22 Ticket #37 (Add book/wand information to the quest description window) created by stephen
The quest description window (at the bottom left of the quest selection …
15:21 Ticket #36 (Message spam when players are eliminated) created by stephen
Sometimes when a player quits or is eliminated you get multiple messages. …
15:21 Ticket #35 (Pop window to front on lobby activity (Linux)) created by stephen
The Knights window pops to the front whenever someone connects to the …
15:20 Ticket #34 (Improved handling of lag?) created by stephen
The game doesn't handle lag very well at the moment, e.g. if the …
15:19 Ticket #33 (Disappearing Stuff) created by stephen
It has been reported that gems and other stuff sometimes completely …
15:18 Ticket #32 (End of Game Statistics) created by stephen
At the end of the game could show various stats e.g. Most Kills, Most …
15:17 Ticket #31 (Crystal ball should show additional stats about other players) created by stephen
The crystal ball should show, as well as a player's location, additional …
15:16 Ticket #30 ("System" messages in chat) created by stephen
Add gameplay messages that For example, "Knight #1 just slashed Knight #2
15:16 Ticket #29 ("Random Quest" button) created by stephen
There could be a button on the quest selection screen to generate a random …
15:14 Ticket #28 (In-game "quest requirements" display) created by stephen
There should be a display showing each of the quest objectives and a …
15:13 Ticket #27 (Allow players to join mid-way through a game) created by stephen
Ideally we would allow players to join in a game half-way through, instead …
15:13 Ticket #26 (Show the names of observers on the in-game player list) created by stephen
The in-game player list should show the names of observers, with …
15:12 Ticket #25 (If all players but one are "ready", and the last player leaves, game does ...) created by stephen
If all players but one are "ready" and the last player then leaves (or …
15:12 Ticket #24 (Cannot respawn if someone is standing on your entry point) created by stephen
If a knight or zombie is blocking your entry point then you will not …
15:10 Ticket #23 (Allow first player in game to become "operator") created by stephen
The operator would then have the power to kick players etc. Suggested by …
15:10 Ticket #22 ("Ready to Start" should be deactivated when a quest setting is changed) created by stephen
Suggested by lukky513
15:09 Ticket #21 (Team mode) created by stephen
Add Team Duel to the Death as suggested here: …
15:09 Ticket #20 (Guarded exit: long term fix) created by stephen
In segment Z9:1 (the guarded exit with 3 locked doors instead of the usual …
15:07 Ticket #19 (Carrying limits) created by stephen
rpr suggests that we could experiment with limits on the amount of stuff …
15:05 Ticket #18 (Game crashes if you have the house colour dropdown open when the game ...) created by stephen
Get guichan error "No focushandler set (did you add the widget to the …
15:04 Ticket #17 (Time stamps for chat and system messages) created by stephen
Chat and other messages should include a timestamp, e.g. "[10:15] Fred has …
15:03 Ticket #16 (Save chat logs to disk) created by stephen
There should be an option to save chat logs to a text file (in a user …
15:03 Ticket #15 (Allow "Away from Other" entry points for more than 4 players) created by stephen
Currently the algorithm used for Away from Other entry points only works …
15:02 Ticket #14 (Allow "Close to Other" entry point with more than 4 players) created by stephen
Currently the algorithm used for Close to Other entry points only works up …
15:02 Ticket #13 (Pressing enter sends an empty chat message) created by stephen
If you press enter on the lobby or quest selection screen (without typing …
15:01 Ticket #12 (Chat text is lost when going from in-game screen to quest selection screen) created by stephen
At the end of the game, if you are half way through typing a chat message …
15:01 Ticket #11 (Speech bubble above knight's head to indicate "Typing") created by stephen
While someone is typing a chat message, a "speech bubble" icon should …
15:00 Ticket #10 (Go into observer mode once you are dead/eliminated) created by stephen
In duel to the death quests, once a player is eliminated they currently …
14:59 Ticket #9 (Not all quests work well in multiplayer) created by stephen
Not all quests work very well with more than two knights currently. We …
14:59 Ticket #8 (Should not be able to place a bear trap directly on to an enemy knight) created by stephen
Currently you can set a bear trap directly underneath an enemy knight (or …
14:58 Ticket #7 (Winner/Loser screen: add indicator to show who has clicked mouse) created by stephen
When the game goes to the Winner/Loser? screen it waits until all players …
14:58 Ticket #6 (Review zombie/vampire bat respawn rate) created by stephen
Currently I suspect the vampire bat / zombie respawn rate might not be …
14:57 Ticket #5 (Daggers are too strong) created by stephen
In the original Knights daggers only did damage some of the time when they …
14:56 Ticket #4 (Gems can be dropped "through" a closed door) created by stephen
If you drop a gem while you are approaching a closed door then the gem can …
14:55 Ticket #3 (Red dot appears on mini map) created by stephen
A small red dot appeared on the mini map. This was not either of the …
14:53 Ticket #2 (Potions and scrolls should respawn) created by stephen
Now that we have multiplayer support, the potions and scrolls in the …
14:48 Ticket #1 (Tutorial mode) created by stephen
There should be a tutorial mode allowing new users to learn the game more …

01/23/10:

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