Ticket #29 (closed enhancement: fixed)
"Random Quest" button
| Reported by: | stephen | Owned by: | stephen |
|---|---|---|---|
| Priority: | major | Milestone: | 018 |
| Component: | gameplay | Version: | |
| Keywords: | Cc: |
Description
There could be a button on the quest selection screen to generate a random quest. Good for those times when you can't decide on a quest. Suggested by Moo.
This would need some thought as to how to make it generate only "good" random quests.
Change History
comment:3 Changed 9 months ago by stephen
I've implemented the random quest button. It will randomly pick any quest the user can enter themselves (but see below).
This does mean that "escape from the dungeon with no gems needed" is a possibility. I did not bother to fix this because (a) it happens very rarely and (b) the workaround is quite simple: just click Random Quest again.
I did put one restriction though, and that on "Number of Wands". I noticed it was generating a lot of wands in many quests (if you think about it, the number of wands can go from 1 to 8, so half the time, there are 5+ wands, which I think is a bit much in one or two player games). So I limited the number of wands to be no more than the number of players plus two.

Not really.. As long as the quests it generates fit with the limits already imposed by the quest selection dilaog, it should be fine. Eg, don't make "retrieve book and escape" with no book, or "duel to the death" with no wands.
The only "bad" quest that can be chosen as it is is "escape from the dungeon" with no gems needed. So, as long as it doesn't pick that, any combination that is already possible should be allowed.