Ticket #144 (closed enhancement: fixed)

Opened 5 months ago

Last modified 5 months ago

Allow monsters to be added in the map editor

Reported by: stephen Owned by: stephen
Priority: major Milestone: 019
Component: knights Version: 018
Keywords: Cc:

Description

Guarded exit segments contain lots of initial vampire bats to populate the guarded exit point. This is currently implemented by a hack: the floor tile with little scratches on it represents a location where a bat should be placed initially.

Should get rid of this and allow the map editor to directly place initial monsters within the dungeon. This will not only make the code cleaner but it will also be useful for the Ogre quest (#137) where we need to place an ogre from inside the map editor.

Change History

comment:1 Changed 5 months ago by stephen

  • Milestone changed from 020 to 019

comment:2 Changed 5 months ago by stephen

  • Status changed from new to closed
  • Resolution set to fixed
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