{8} Active Tickets, Mine first (78 matches)

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Active Tickets (78 matches)

Ticket Summary Component Version Milestone Type Owner Status Created
#84 Map Editor first release map editor 013 ME-002 enhancement stephen new 02/20/10
#187 Crash Bugs knights 020 defect stephen new 07/14/12
#182 Linux full screen mode doesn't work on multi monitor display knights 019 defect stephen new 07/07/12
#196 Wrong graphic used for sword knights 020 defect stephen new 08/13/12
#198 Better Lua error messages knights 020 defect stephen new 08/14/12
#207 on_walk_over (etc.) can be called before KnightsCallbacks available knights 021 defect stephen new 09/13/12
#208 Teleport sound not working (still)? knights 021 defect stephen new 09/23/12
#213 If an observer joins a deathmatch game, lots of skulls appear knights 021 defect stephen new 09/30/12
#19 Carrying limits gameplay enhancement stephen new 01/24/10
#27 Allow players to join mid-way through a game gameplay enhancement stephen new 01/24/10
#30 "System" messages in chat gameplay enhancement stephen new 01/24/10
#31 Crystal ball should show additional stats about other players gameplay enhancement stephen new 01/24/10
#40 Randomize the switch layouts more knights enhancement stephen new 01/24/10
#49 CPU / Bot opponents knights enhancement stephen new 01/24/10
#50 Colour code chat messages knights enhancement stephen new 01/24/10
#51 Pause Mode gameplay enhancement stephen new 01/24/10
#81 Linux binary release (statically linked or dpkg) knights 013 enhancement stephen new 02/20/10
#85 More detailed "Server List" page website/docs 013 enhancement stephen new 02/20/10
#90 Capture the Book gameplay 014 enhancement stephen new 05/28/10
#91 Zombie AI improvement unassigned 014 enhancement stephen new 07/09/10
#101 Lua Console unassigned 015 enhancement stephen new 12/19/10
#103 Separate 'action' and 'menu' keys (in original Knights controls) unassigned 015 enhancement stephen new 01/30/11
#106 Keyboard shortcuts for action bar? unassigned 015 enhancement stephen new 02/05/11
#124 Colour code dots on mini-map knights 018 enhancement stephen new 11/13/11
#137 Ogre Quest knights 018 enhancement stephen new 12/22/11
#145 Increase the number of animation frames for monsters knights 018 enhancement stephen new 12/24/11
#150 Ideas for new wand types knights 019 enhancement stephen new 01/15/12
#173 Quest Ideas knights 019 enhancement stephen new 06/29/12
#177 Allow target number of points instead of time limit knights 019 enhancement stephen new 06/29/12
#178 Handicaps knights 019 enhancement stephen new 06/29/12
#192 Deathmatch scoring knights 020 enhancement stephen new 07/29/12
#202 Bigger mini map knights 020 enhancement stephen new 09/02/12
#205 Allow player scores to be set from Lua knights 021 enhancement stephen new 09/09/12
#226 Distinguish between "Tile" and "TileType" (suggestion) knights 022 enhancement new 01/09/13
#136 Automated test framework knights 018 task stephen new 12/17/11
#158 Projectiles sometimes miss moving players knights 019 026 defect stephen reopened 02/20/12
#223 Lua properties not working on "pressure pad" tiles knights 022 026 defect new 01/09/13
#43 Better "Quit" handling knights 026 enhancement stephen new 01/24/10
#222 Add kts.IsDoorLocked knights 022 026 enhancement new 01/09/13
#224 Don't allow players to spawn at guarded exit knights 022 026 enhancement new 01/09/13
#88 Map editor "check" function map editor 013 ME-003 enhancement stephen new 02/28/10
#9 Not all quests work well in multiplayer knights defect stephen new 01/24/10
#117 Action bar "flickering" unassigned 017 defect stephen new 09/17/11
#134 Fix game recording/playback feature knights 018 defect stephen new 12/15/11
#153 Possible dungeon generator bug knights 019 defect stephen new 01/16/12
#156 Potion/scroll respawning may be too fast knights 019 defect stephen new 02/20/12
#176 Some quests don't make sense (e.g. Deathmatch w/o time limit) knights 019 defect stephen new 06/29/12
#189 Improve lua_panic handling knights 020 defect stephen new 07/16/12
#191 Saving default window size knights 020 defect stephen new 07/20/12
#200 Don't show Wand of Securing quest requirements in single player knights 020 defect stephen new 08/15/12
#14 Allow "Close to Other" entry point with more than 4 players dungeon generator enhancement stephen new 01/24/10
#15 Allow "Away from Other" entry points for more than 4 players dungeon generator enhancement stephen new 01/24/10
#16 Save chat logs to disk knights enhancement stephen new 01/24/10
#32 End of Game Statistics client enhancement stephen new 01/24/10
#34 Improved handling of lag? knights enhancement stephen new 01/24/10
#35 Pop window to front on lobby activity (Linux) client enhancement stephen new 01/24/10
#39 Support different input devices / controllers knights enhancement stephen new 01/24/10
#48 Add FPS indicator client enhancement stephen new 01/24/10
#53 Add email notification feature website/docs enhancement stephen new 01/24/10
#60 "Number of Pentagrams" setting dungeon generator enhancement stephen new 01/27/10
#61 Auto Update feature client enhancement stephen new 01/27/10
#92 "No Lockpicks" option client 014 enhancement stephen new 07/16/10
#105 "Approach-less" controls unassigned 015 enhancement stephen new 02/05/11
#146 Sounds for connect, disconnect and chat messages knights 018 enhancement stephen new 12/30/11
#148 Improve knight walking animation knights 019 enhancement stephen new 01/15/12
#174 Show "Deaths" column in Deathmatch knights 019 enhancement stephen new 06/29/12
#199 Further improvements to Tutorial knights 020 enhancement stephen new 08/14/12
#216 Add "end_game_func" knights 021 enhancement stephen new 10/11/12
#218 Axes should throw further if you have strength knights 021 enhancement new 11/24/12
#45 Refactor ViewManager / ServerDungeonView unassigned task stephen new 01/24/10
#129 Improve "pickup" command knights 018 defect stephen new 12/09/11
#180 Bolts sometimes fire out of the side or back of a skull knights 019 defect stephen new 07/04/12
#181 Poison deaths should not leave blood knights 019 defect stephen new 07/05/12
#231 "Gore" tiles are not displayed for closed gates knights 022 defect new 06/23/14
#23 Allow first player in game to become "operator" knights enhancement stephen new 01/24/10
#78 Show message or make different sound when opening locked doors/chests gameplay 013 enhancement stephen new 02/14/10
#110 Show chat from all games instead of just current one unassigned enhancement stephen new 08/19/11
#195 Tweaks to server main loop knights 020 enhancement stephen new 08/10/12
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