Knights Forum

General Category => Knights Discussion => Topic started by: Julian on January 13, 2015, 12:57:01 AM

Title: [Mod] Skeleton
Post by: Julian on January 13, 2015, 12:57:01 AM
Skeleton v3
This mod adds a new monster called the Skeleton.
Uses a Predator-style invisibility cloak.
Dies and regenerates within 1-10 seconds 50% of the time he's hit.
Drops a potion sometimes when killed.
Runs away from players with the Destruction or Undeath wands.

Installation
1) Download "skeleton_v3.zip" attached to this post.
2) Unzip the "skeleton" folder into "/knights_data/server/".
3) Add the following line to the "knights_data/server/main.lua" file:
        require ("skeleton")

Thank you to ImpassIve_rus for feedback on Version 1!
Title: Re: [Mod] Skeleton
Post by: ImpassIve_rus on January 13, 2015, 09:07:30 AM
Just checked it out
Thanks for a nice work, especially with sprites and sound.

Do you have any further plans about this mod?
Since (in my humble opinion) now they looks more like walking potion bottles, rather than monsters due to their fragility
Not to say that's bad, since additional sources of stuff are always fine
Title: Re: [Mod] Skeleton
Post by: David on January 13, 2015, 02:47:46 PM
I had this mod before it was on the forums because Juilen let me test the his final version before he published it. A very good mod it even lets you stack the count of skeletons to 10, instead of 5.  :)
Title: Re: [Mod] Skeleton
Post by: Julian on January 13, 2015, 07:27:23 PM
I added the 10 instead of 5 because they are so easy to kill ;D
Title: Re: [Mod] Skeleton
Post by: David on January 14, 2015, 03:49:19 AM
I modded all of the bad guys to stack up to 100. If you want me to publish this mod just ask on this topic. It only works on classic guys because you put the file in classic. For me though, I worked hard enough for this to work on everything  8) . (Even skeletons!) I played all guys on 100. HARD!!!  :)