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	<title>Comments for Knights Development Blog</title>
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	<link>http://www.knightsgame.org.uk/blog</link>
	<description>Knights news, announcements and future plans</description>
	<lastBuildDate>Wed, 25 Aug 2010 21:59:42 +0100</lastBuildDate>
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		<title>Comment on New blog, and new Knights version released by Ushiri</title>
		<link>http://www.knightsgame.org.uk/blog/2009/07/05/new-blog-and-new-knights-version/comment-page-1/#comment-1904</link>
		<dc:creator>Ushiri</dc:creator>
		<pubDate>Wed, 25 Aug 2010 21:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=13#comment-1904</guid>
		<description>AMEN! the above statement from David (K9) is 100% my opinion!</description>
		<content:encoded><![CDATA[<p>AMEN! the above statement from David (K9) is 100% my opinion!</p>
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		<title>Comment on More updates, and Lua scripting by Ushiri</title>
		<link>http://www.knightsgame.org.uk/blog/2010/07/18/more-updates-and-lua-scripting/comment-page-1/#comment-1903</link>
		<dc:creator>Ushiri</dc:creator>
		<pubDate>Wed, 25 Aug 2010 21:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=207#comment-1903</guid>
		<description>A wet dream come true!!! ...when I found this remake of my absolute favorite game..tried several versions to emulate but eveyone I tried didnt work... and this remake is like &quot; The pupil kills the master&quot; sort of thing.. It´s so improved :D</description>
		<content:encoded><![CDATA[<p>A wet dream come true!!! &#8230;when I found this remake of my absolute favorite game..tried several versions to emulate but eveyone I tried didnt work&#8230; and this remake is like &#8221; The pupil kills the master&#8221; sort of thing.. It´s so improved <img src='http://www.knightsgame.org.uk/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Team duel to the death by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/05/28/team-duel-to-the-death/comment-page-1/#comment-1397</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 03 Jun 2010 18:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=204#comment-1397</guid>
		<description>Well that&#039;s good to hear. In fact it might be an idea just to allow team games for any quest, i.e. a team game would automatically start whenever two or more knights have the same house colour.

What&#039;s wrong with &quot;ready&quot; by the way? :)</description>
		<content:encoded><![CDATA[<p>Well that&#8217;s good to hear. In fact it might be an idea just to allow team games for any quest, i.e. a team game would automatically start whenever two or more knights have the same house colour.</p>
<p>What&#8217;s wrong with &#8220;ready&#8221; by the way? <img src='http://www.knightsgame.org.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Team duel to the death by Adam</title>
		<link>http://www.knightsgame.org.uk/blog/2010/05/28/team-duel-to-the-death/comment-page-1/#comment-1394</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 02 Jun 2010 19:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=204#comment-1394</guid>
		<description>I personally can attest that team modes are extremely fun... and about ten times as hilarious than regular modes as my friends and I have simply played team games by setting our colors the same as each other. Please though, change the quest screen so that when a player is &quot;ready&quot; it instead reads &quot;standing by&quot; ;)</description>
		<content:encoded><![CDATA[<p>I personally can attest that team modes are extremely fun&#8230; and about ten times as hilarious than regular modes as my friends and I have simply played team games by setting our colors the same as each other. Please though, change the quest screen so that when a player is &#8220;ready&#8221; it instead reads &#8220;standing by&#8221; <img src='http://www.knightsgame.org.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Map editor: Switches by Moo</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/23/map-editor-switches/comment-page-1/#comment-1386</link>
		<dc:creator>Moo</dc:creator>
		<pubDate>Mon, 31 May 2010 18:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=193#comment-1386</guid>
		<description>&quot;Note that switch effects can be placed either on actual switches (in which case the effect is triggered when the switch is flipped up or down) or on floor tiles (in which case the effect is triggered when someone steps on the tile).&quot;

Effects can also be put on doors and chests, in which case they are activated when you open or close (but not smash or walk over) the door/chest.</description>
		<content:encoded><![CDATA[<p>&#8220;Note that switch effects can be placed either on actual switches (in which case the effect is triggered when the switch is flipped up or down) or on floor tiles (in which case the effect is triggered when someone steps on the tile).&#8221;</p>
<p>Effects can also be put on doors and chests, in which case they are activated when you open or close (but not smash or walk over) the door/chest.</p>
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		<title>Comment on Knights 014 and Map Editor 001 released by Adam</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1346</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 20 May 2010 12:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1346</guid>
		<description>You could also possibly host a page for the best modified knights_rooms files and have certain games on your servers that run those files</description>
		<content:encoded><![CDATA[<p>You could also possibly host a page for the best modified knights_rooms files and have certain games on your servers that run those files</p>
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		<title>Comment on Knights 014 and Map Editor 001 released by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1332</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 19 May 2010 07:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1332</guid>
		<description>I like that idea. Thanks!</description>
		<content:encoded><![CDATA[<p>I like that idea. Thanks!</p>
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		<title>Comment on Knights 014 and Map Editor 001 released by Adam</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1320</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 17 May 2010 23:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1320</guid>
		<description>For switches, it would be intuitive if you could select the first block you wish to do the triggering, then select blocks after that with menus for each action possible to have triggered on that block (e.g. if it is a skull that you select for the second block, then have a hovering over the block with the option shoot, and then a submenu of shoot that has the directions, projectile type, and finally sounds that are triggered -or- e.g. select a wooden-covered tile and the menu of TeleportTo or Activate pops up) If you decide to do this, make sure stacking of options still works, and there is an option to add no new trigger functions, at which point the user is prompted for sounds. Fairly hard to implement, but it would make the switch interface unbelievably simple for the user.</description>
		<content:encoded><![CDATA[<p>For switches, it would be intuitive if you could select the first block you wish to do the triggering, then select blocks after that with menus for each action possible to have triggered on that block (e.g. if it is a skull that you select for the second block, then have a hovering over the block with the option shoot, and then a submenu of shoot that has the directions, projectile type, and finally sounds that are triggered -or- e.g. select a wooden-covered tile and the menu of TeleportTo or Activate pops up) If you decide to do this, make sure stacking of options still works, and there is an option to add no new trigger functions, at which point the user is prompted for sounds. Fairly hard to implement, but it would make the switch interface unbelievably simple for the user.</p>
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		<title>Comment on Knights 014 and Map Editor 001 released by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1020</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1020</guid>
		<description>Well, you can&#039;t really do stuff like that at the moment. It would need changes to the game code itself (the dungeon generator would need to be changed to be able to lay out the rooms in the right way).</description>
		<content:encoded><![CDATA[<p>Well, you can&#8217;t really do stuff like that at the moment. It would need changes to the game code itself (the dungeon generator would need to be changed to be able to lay out the rooms in the right way).</p>
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		<title>Comment on Knights 014 and Map Editor 001 released by JanKaspar</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1017</link>
		<dc:creator>JanKaspar</dc:creator>
		<pubDate>Wed, 24 Mar 2010 21:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1017</guid>
		<description>like i can set a segments as well as rooms ..castle like whole think- living area ,and dungeon is usually a bit separated maybe by secret doors or special corridor also a castle can be set as a one big trap to make a single player find a solution (book ) after you ll pass you get another one .hm?</description>
		<content:encoded><![CDATA[<p>like i can set a segments as well as rooms ..castle like whole think- living area ,and dungeon is usually a bit separated maybe by secret doors or special corridor also a castle can be set as a one big trap to make a single player find a solution (book ) after you ll pass you get another one .hm?</p>
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