<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Knights Development Blog</title>
	<atom:link href="http://www.knightsgame.org.uk/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.knightsgame.org.uk/blog</link>
	<description>Knights news, announcements and future plans</description>
	<lastBuildDate>Mon, 02 Jan 2012 22:27:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Happy New Year! by K9</title>
		<link>http://www.knightsgame.org.uk/blog/2011/12/31/happy-new-year/comment-page-1/#comment-12760</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Mon, 02 Jan 2012 22:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=403#comment-12760</guid>
		<description>That&#039;s a great time-line, interesting summary of events.  Thank you.

I wasn&#039;t aware of a few of the earlier details, very cool to realize how much you&#039;ve accomplished, that you have stuck with the game and your fans through the challenges  and I&#039;m glad you posted the synopsis here.  

Necessity breeds invention, so your work on the server list filled a need and is very nicely implemented.  I&#039;m happy the idea worked and was relatively little effort for the reward it brought over the past few months of 2011.  Icing on the cake to go along with your many talented ideas, significant game upgrades, stability and hard work coding last year.

Happy New Year to you, too, and your family and all Knights supporters in 2012!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great time-line, interesting summary of events.  Thank you.</p>
<p>I wasn&#8217;t aware of a few of the earlier details, very cool to realize how much you&#8217;ve accomplished, that you have stuck with the game and your fans through the challenges  and I&#8217;m glad you posted the synopsis here.  </p>
<p>Necessity breeds invention, so your work on the server list filled a need and is very nicely implemented.  I&#8217;m happy the idea worked and was relatively little effort for the reward it brought over the past few months of 2011.  Icing on the cake to go along with your many talented ideas, significant game upgrades, stability and hard work coding last year.</p>
<p>Happy New Year to you, too, and your family and all Knights supporters in 2012!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coming soon: Knights version 019 by K9</title>
		<link>http://www.knightsgame.org.uk/blog/2011/12/15/coming-soon-knights-version-019/comment-page-1/#comment-12607</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Thu, 29 Dec 2011 17:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=395#comment-12607</guid>
		<description>Wow, can hardly wait to see these updates,  they all sound very cool.

Brilliant idea about rotating rooms, that will truly take randomized dungeon effect to a whole new level of surprise.

Thank you.</description>
		<content:encoded><![CDATA[<p>Wow, can hardly wait to see these updates,  they all sound very cool.</p>
<p>Brilliant idea about rotating rooms, that will truly take randomized dungeon effect to a whole new level of surprise.</p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coming soon: Knights version 019 by K9</title>
		<link>http://www.knightsgame.org.uk/blog/2011/12/15/coming-soon-knights-version-019/comment-page-1/#comment-12606</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Thu, 29 Dec 2011 17:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=395#comment-12606</guid>
		<description>Wow, can hardly wait to see these updates,  they all sound very cool.

Brilliant idea about rotating rooms, that will truly take randomized dungeon effect to a whole new level of surprise.</description>
		<content:encoded><![CDATA[<p>Wow, can hardly wait to see these updates,  they all sound very cool.</p>
<p>Brilliant idea about rotating rooms, that will truly take randomized dungeon effect to a whole new level of surprise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knights development plans by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2011/09/09/knights-development-plans/comment-page-1/#comment-11597</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 01 Dec 2011 14:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=332#comment-11597</guid>
		<description>Thanks for the encouragement, it&#039;s appreciated.

As to Kalle, I haven&#039;t heard from him since we had that multiplayer game a while back. At that time his wife had just had a newborn baby so he was very busy (understandably).... Perhaps it might be worth getting in touch with him again at some point, as I am sure he would love to join in the fun, especially if we can build up the regular weekly game and get a few more players involved.</description>
		<content:encoded><![CDATA[<p>Thanks for the encouragement, it&#8217;s appreciated.</p>
<p>As to Kalle, I haven&#8217;t heard from him since we had that multiplayer game a while back. At that time his wife had just had a newborn baby so he was very busy (understandably)&#8230;. Perhaps it might be worth getting in touch with him again at some point, as I am sure he would love to join in the fun, especially if we can build up the regular weekly game and get a few more players involved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knights development plans by K9</title>
		<link>http://www.knightsgame.org.uk/blog/2011/09/09/knights-development-plans/comment-page-1/#comment-11496</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Tue, 29 Nov 2011 01:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=332#comment-11496</guid>
		<description>Thank you Stephen.  I am very happy to be a dedicated fan, and seriously enjoying all our regular Sunday games since your server link (voting system) upgrade.  You&#039;ve made it easy with all that you did already to port this brilliant Amiga game.

As always love to see and discuss ideas, and certainly any programmers reading this understand the effort required to reach those aspirations that you listed above.  Ultimately you have proven yourself to be the most dedicated Knights fan, while many of us only toyed around or dreamed of it, in life&#039;s version of Knights, you are the Winner of the most adventurous quest.

Looking forward to many more years of enjoyment, despite the last year that pulled me away uncontrollably.  Thank you (and everyone) for joining in the new weekly games. 

I wonder if Kalle is still keeping up with your work, I desperately hope the originator  returns to join in some of the fun every now and then.</description>
		<content:encoded><![CDATA[<p>Thank you Stephen.  I am very happy to be a dedicated fan, and seriously enjoying all our regular Sunday games since your server link (voting system) upgrade.  You&#8217;ve made it easy with all that you did already to port this brilliant Amiga game.</p>
<p>As always love to see and discuss ideas, and certainly any programmers reading this understand the effort required to reach those aspirations that you listed above.  Ultimately you have proven yourself to be the most dedicated Knights fan, while many of us only toyed around or dreamed of it, in life&#8217;s version of Knights, you are the Winner of the most adventurous quest.</p>
<p>Looking forward to many more years of enjoyment, despite the last year that pulled me away uncontrollably.  Thank you (and everyone) for joining in the new weekly games. </p>
<p>I wonder if Kalle is still keeping up with your work, I desperately hope the originator  returns to join in some of the fun every now and then.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ogre graphics by Loki</title>
		<link>http://www.knightsgame.org.uk/blog/2011/11/12/ogre-graphics/comment-page-1/#comment-11430</link>
		<dc:creator>Loki</dc:creator>
		<pubDate>Sat, 26 Nov 2011 21:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=384#comment-11430</guid>
		<description>ty man but it is too small contribution to the game, until ...</description>
		<content:encoded><![CDATA[<p>ty man but it is too small contribution to the game, until &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ogre graphics by K9</title>
		<link>http://www.knightsgame.org.uk/blog/2011/11/12/ogre-graphics/comment-page-1/#comment-11005</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Tue, 15 Nov 2011 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=384#comment-11005</guid>
		<description>Those are very impressive graphics, nice job Loki.  As soon as I read the blog heading about Ogre, I had an image in mind that included a big nose and big club, I am amazed how you pulled together the 2d view in the familiar Knights style.   I think the ideas about quests with such boss characters could definitely expand the realm of possibilities and fun.

Speaking of fun, I am really enjoying all our Sunday game times, immensely.  Those moments have quickly become the high points of my week (especially a far as laughter is concerned).  Thanks to everyone who is playing.  I think we may break an all time player volume record very soon.  Looking forward to it, imagine 10 to 15 knights in a single dungeon with strategically chosen quest options that result in remarkably challenging battles and hilarious non-stop antics.  

Everybody spread the word, I hope to see you there.</description>
		<content:encoded><![CDATA[<p>Those are very impressive graphics, nice job Loki.  As soon as I read the blog heading about Ogre, I had an image in mind that included a big nose and big club, I am amazed how you pulled together the 2d view in the familiar Knights style.   I think the ideas about quests with such boss characters could definitely expand the realm of possibilities and fun.</p>
<p>Speaking of fun, I am really enjoying all our Sunday game times, immensely.  Those moments have quickly become the high points of my week (especially a far as laughter is concerned).  Thanks to everyone who is playing.  I think we may break an all time player volume record very soon.  Looking forward to it, imagine 10 to 15 knights in a single dungeon with strategically chosen quest options that result in remarkably challenging battles and hilarious non-stop antics.  </p>
<p>Everybody spread the word, I hope to see you there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knights 018 Released by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2011/09/17/knights-018-released/comment-page-1/#comment-10736</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 03 Nov 2011 15:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=363#comment-10736</guid>
		<description>Hi Gordon,

Thanks for your comments.

We are trying to set up a weekly Knights game at 7pm GMT (2pm EST) on Sundays, on the main Knights server. If you&#039;d like to join us for a few quests, you would be very welcome.</description>
		<content:encoded><![CDATA[<p>Hi Gordon,</p>
<p>Thanks for your comments.</p>
<p>We are trying to set up a weekly Knights game at 7pm GMT (2pm EST) on Sundays, on the main Knights server. If you&#8217;d like to join us for a few quests, you would be very welcome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knights 018 Released by Gordon Thomson</title>
		<link>http://www.knightsgame.org.uk/blog/2011/09/17/knights-018-released/comment-page-1/#comment-10730</link>
		<dc:creator>Gordon Thomson</dc:creator>
		<pubDate>Thu, 03 Nov 2011 10:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=363#comment-10730</guid>
		<description>Thanks for the work you&#039;ve put in here: Knights was a game which I have very fond memories of, and I wondering how I would be able to play it (not quite sure where the floppy went) and perhaps even complete a quest (I can&#039;t ever remember completing a single quest as a kid). To discover that you had ported it over made my day! Many MANY thanks for your work and effort - I can now try to kill my brother remotely and maybe even finish a game...</description>
		<content:encoded><![CDATA[<p>Thanks for the work you&#8217;ve put in here: Knights was a game which I have very fond memories of, and I wondering how I would be able to play it (not quite sure where the floppy went) and perhaps even complete a quest (I can&#8217;t ever remember completing a single quest as a kid). To discover that you had ported it over made my day! Many MANY thanks for your work and effort &#8211; I can now try to kill my brother remotely and maybe even finish a game&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Knights development plans by Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2011/09/09/knights-development-plans/comment-page-1/#comment-10078</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 11 Oct 2011 09:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=332#comment-10078</guid>
		<description>Oh, and I forgot to mention this earlier -- but it&#039;s good to hear from you again K9. It seems a lot of people play the game once or twice and then leave, but it&#039;s great to know that I have some dedicated &quot;fans&quot; who keep checking back on the game year after year!</description>
		<content:encoded><![CDATA[<p>Oh, and I forgot to mention this earlier &#8212; but it&#8217;s good to hear from you again K9. It seems a lot of people play the game once or twice and then leave, but it&#8217;s great to know that I have some dedicated &#8220;fans&#8221; who keep checking back on the game year after year!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

