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	<title>Comments on: Knights 014 and Map Editor 001 released</title>
	<atom:link href="http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/</link>
	<description>Knights news, announcements and future plans</description>
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		<title>By: Adam</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1346</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 20 May 2010 12:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1346</guid>
		<description>You could also possibly host a page for the best modified knights_rooms files and have certain games on your servers that run those files</description>
		<content:encoded><![CDATA[<p>You could also possibly host a page for the best modified knights_rooms files and have certain games on your servers that run those files</p>
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		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1332</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 19 May 2010 07:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1332</guid>
		<description>I like that idea. Thanks!</description>
		<content:encoded><![CDATA[<p>I like that idea. Thanks!</p>
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		<title>By: Adam</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1320</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 17 May 2010 23:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1320</guid>
		<description>For switches, it would be intuitive if you could select the first block you wish to do the triggering, then select blocks after that with menus for each action possible to have triggered on that block (e.g. if it is a skull that you select for the second block, then have a hovering over the block with the option shoot, and then a submenu of shoot that has the directions, projectile type, and finally sounds that are triggered -or- e.g. select a wooden-covered tile and the menu of TeleportTo or Activate pops up) If you decide to do this, make sure stacking of options still works, and there is an option to add no new trigger functions, at which point the user is prompted for sounds. Fairly hard to implement, but it would make the switch interface unbelievably simple for the user.</description>
		<content:encoded><![CDATA[<p>For switches, it would be intuitive if you could select the first block you wish to do the triggering, then select blocks after that with menus for each action possible to have triggered on that block (e.g. if it is a skull that you select for the second block, then have a hovering over the block with the option shoot, and then a submenu of shoot that has the directions, projectile type, and finally sounds that are triggered -or- e.g. select a wooden-covered tile and the menu of TeleportTo or Activate pops up) If you decide to do this, make sure stacking of options still works, and there is an option to add no new trigger functions, at which point the user is prompted for sounds. Fairly hard to implement, but it would make the switch interface unbelievably simple for the user.</p>
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		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1020</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Fri, 26 Mar 2010 13:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1020</guid>
		<description>Well, you can&#039;t really do stuff like that at the moment. It would need changes to the game code itself (the dungeon generator would need to be changed to be able to lay out the rooms in the right way).</description>
		<content:encoded><![CDATA[<p>Well, you can&#8217;t really do stuff like that at the moment. It would need changes to the game code itself (the dungeon generator would need to be changed to be able to lay out the rooms in the right way).</p>
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		<title>By: JanKaspar</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1017</link>
		<dc:creator>JanKaspar</dc:creator>
		<pubDate>Wed, 24 Mar 2010 21:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1017</guid>
		<description>like i can set a segments as well as rooms ..castle like whole think- living area ,and dungeon is usually a bit separated maybe by secret doors or special corridor also a castle can be set as a one big trap to make a single player find a solution (book ) after you ll pass you get another one .hm?</description>
		<content:encoded><![CDATA[<p>like i can set a segments as well as rooms ..castle like whole think- living area ,and dungeon is usually a bit separated maybe by secret doors or special corridor also a castle can be set as a one big trap to make a single player find a solution (book ) after you ll pass you get another one .hm?</p>
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		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1015</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Tue, 23 Mar 2010 23:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1015</guid>
		<description>Sorry about the delay -- I have posted some info about the switches now. Hopefully this will make things a bit clearer.

&gt; Can i make a whole map of castle?

Currently you can only edit one segment at a time although I could change this in future. What do you have in mind exactly?</description>
		<content:encoded><![CDATA[<p>Sorry about the delay &#8212; I have posted some info about the switches now. Hopefully this will make things a bit clearer.</p>
<p>> Can i make a whole map of castle?</p>
<p>Currently you can only edit one segment at a time although I could change this in future. What do you have in mind exactly?</p>
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	<item>
		<title>By: JanKaspar</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-1013</link>
		<dc:creator>JanKaspar</dc:creator>
		<pubDate>Tue, 23 Mar 2010 08:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-1013</guid>
		<description>Hi got a lot og segments done but dont know how the switches works(
pls need a basic cimmands for open shoot etc
Can i make a whole map of castle?
thanks</description>
		<content:encoded><![CDATA[<p>Hi got a lot og segments done but dont know how the switches works(<br />
pls need a basic cimmands for open shoot etc<br />
Can i make a whole map of castle?<br />
thanks</p>
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		<title>By: Alexander</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-963</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-963</guid>
		<description>Excellent news! Congratulations on your pace, by the way. Things are really moving along.</description>
		<content:encoded><![CDATA[<p>Excellent news! Congratulations on your pace, by the way. Things are really moving along.</p>
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		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-959</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-959</guid>
		<description>OK, it&#039;s fixed now. Since there are no server side changes in this release, I kept the server at version 013, but patched it so that it can accept connections from either 013 or 014.</description>
		<content:encoded><![CDATA[<p>OK, it&#8217;s fixed now. Since there are no server side changes in this release, I kept the server at version 013, but patched it so that it can accept connections from either 013 or 014.</p>
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	<item>
		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2010/03/10/knights-014-and-map-editor-001-released/comment-page-1/#comment-956</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Wed, 10 Mar 2010 22:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=190#comment-956</guid>
		<description>D&#039;oh! I will try and get that fixed tomorrow...</description>
		<content:encoded><![CDATA[<p>D&#8217;oh! I will try and get that fixed tomorrow&#8230;</p>
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