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	<title>Comments on: Knights 013 Released</title>
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	<link>http://www.knightsgame.org.uk/blog/2010/02/07/knights-013-released/</link>
	<description>Knights news, announcements and future plans</description>
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		<title>By: Asmageddon</title>
		<link>http://www.knightsgame.org.uk/blog/2010/02/07/knights-013-released/comment-page-1/#comment-868</link>
		<dc:creator>Asmageddon</dc:creator>
		<pubDate>Wed, 17 Feb 2010 15:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=172#comment-868</guid>
		<description>Some random toughts:
-Add other themes (other types of ruins, caves, forests, outside), that would allow to create more complex maps(like island with forests and a big temple for example.)
-Multi-level dungeons - stairs up/down should not only be transition between maps, but should as well change level. It would give the game nice, roguelike feel...
-Game speed tweaking - from 0.5 to 3.0, sometimes would be nice for some players.
-Maybe few different characters with slightly varying statistics
-More types of weapons(spear, halberd, claymore, mace, etc), various weapon materials (wood, iron, steel, bronze, silver(anti-undead), rock) and states(rusty, low-quality, normal, high-quality, enchanted(light, sharp, flaming, freezing, poison, fast))
-Pickaxe for digging, takes much time to dig trough walls, a bit less trough rock or earth, can dig holes
-Maybe an svn/git/hg and precompiled linux binaries perhaps?</description>
		<content:encoded><![CDATA[<p>Some random toughts:<br />
-Add other themes (other types of ruins, caves, forests, outside), that would allow to create more complex maps(like island with forests and a big temple for example.)<br />
-Multi-level dungeons &#8211; stairs up/down should not only be transition between maps, but should as well change level. It would give the game nice, roguelike feel&#8230;<br />
-Game speed tweaking &#8211; from 0.5 to 3.0, sometimes would be nice for some players.<br />
-Maybe few different characters with slightly varying statistics<br />
-More types of weapons(spear, halberd, claymore, mace, etc), various weapon materials (wood, iron, steel, bronze, silver(anti-undead), rock) and states(rusty, low-quality, normal, high-quality, enchanted(light, sharp, flaming, freezing, poison, fast))<br />
-Pickaxe for digging, takes much time to dig trough walls, a bit less trough rock or earth, can dig holes<br />
-Maybe an svn/git/hg and precompiled linux binaries perhaps?</p>
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		<title>By: K9</title>
		<link>http://www.knightsgame.org.uk/blog/2010/02/07/knights-013-released/comment-page-1/#comment-857</link>
		<dc:creator>K9</dc:creator>
		<pubDate>Wed, 10 Feb 2010 05:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=172#comment-857</guid>
		<description>Thank you for the very good selection of bug fixes and upgrades.  Also, the kudos in the credits was a nice surprise for the inaugural multi-player testing team.  I just shared the game with an ol&#039; Amiga buddy tonight, lot of nostalgia I&#039;m sure, since we haven&#039;t talked in a very long time.  I am very glad to see the update with tutorial and other improvements available for a great first impression.  Looking forward to much more game play as the dungeon fills up with new knights, and I&#039;m confident the activity will pick up momentum.  I&#039;ll be busy updating all my family&#039;s pc&#039;s this weekend and spreading the release notice :)</description>
		<content:encoded><![CDATA[<p>Thank you for the very good selection of bug fixes and upgrades.  Also, the kudos in the credits was a nice surprise for the inaugural multi-player testing team.  I just shared the game with an ol&#8217; Amiga buddy tonight, lot of nostalgia I&#8217;m sure, since we haven&#8217;t talked in a very long time.  I am very glad to see the update with tutorial and other improvements available for a great first impression.  Looking forward to much more game play as the dungeon fills up with new knights, and I&#8217;m confident the activity will pick up momentum.  I&#8217;ll be busy updating all my family&#8217;s pc&#8217;s this weekend and spreading the release notice <img src='http://www.knightsgame.org.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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