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	<title>Comments on: Issue tracking systems</title>
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		<title>By: Stephen</title>
		<link>http://www.knightsgame.org.uk/blog/2009/11/08/issue-tracking-systems/comment-page-1/#comment-594</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sat, 28 Nov 2009 12:38:52 +0000</pubDate>
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		<description>A proper bug/issue tracking system has several advantages over a forum, for example:

1) Search facilities. For example you can quickly find all issues that are due to be fixed in a particular version, or that relate to a particular component (components for Knights might be the dungeon generator, quest design, interface/controls, etc), or you can do a text search. In particular this is useful if there are a lot of issues -- it would be difficult to keep track of a large number of issues in a forum format.

2) Release notes - I can search for all issues that were resolved in a particular version which makes writing release notes much easier.

3) Voting - people can vote for issues to be fixed then you can query for a list of issues with the most votes.

4) An proper issue tracking system just makes things a bit more organized. With a forum issues might get &quot;lost&quot; or accidentally forgotten, but with a proper system everything stays in the database forever so nothing can get lost.

5) If there are multiple developers then issues can get assigned to individual developers so you can see at a glance who is working on what. (Admittedly that is not a concern for Knights at the moment but who knows what would happen in the future.)

So in summary I think a forum would be fine for a small number of issues but would not really scale up to larger numbers of issues.</description>
		<content:encoded><![CDATA[<p>A proper bug/issue tracking system has several advantages over a forum, for example:</p>
<p>1) Search facilities. For example you can quickly find all issues that are due to be fixed in a particular version, or that relate to a particular component (components for Knights might be the dungeon generator, quest design, interface/controls, etc), or you can do a text search. In particular this is useful if there are a lot of issues &#8212; it would be difficult to keep track of a large number of issues in a forum format.</p>
<p>2) Release notes &#8211; I can search for all issues that were resolved in a particular version which makes writing release notes much easier.</p>
<p>3) Voting &#8211; people can vote for issues to be fixed then you can query for a list of issues with the most votes.</p>
<p>4) An proper issue tracking system just makes things a bit more organized. With a forum issues might get &#8220;lost&#8221; or accidentally forgotten, but with a proper system everything stays in the database forever so nothing can get lost.</p>
<p>5) If there are multiple developers then issues can get assigned to individual developers so you can see at a glance who is working on what. (Admittedly that is not a concern for Knights at the moment but who knows what would happen in the future.)</p>
<p>So in summary I think a forum would be fine for a small number of issues but would not really scale up to larger numbers of issues.</p>
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		<title>By: Moo</title>
		<link>http://www.knightsgame.org.uk/blog/2009/11/08/issue-tracking-systems/comment-page-1/#comment-590</link>
		<dc:creator>Moo</dc:creator>
		<pubDate>Fri, 27 Nov 2009 03:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=121#comment-590</guid>
		<description>Tutorial would be great for new players... It could show how the controls work, and what all the items are for..
It&#039;d be nice if the player had to use all the features.. Could have a stationary enemy you have to hit with various things, or a &quot;robot&quot; enemy knight or something who can be the &quot;victim&quot; of traps the player has to set etc..

And as for me, I think a forum should be adequate for bug tracking etc.. Could just have a seperate section in the forum for that.</description>
		<content:encoded><![CDATA[<p>Tutorial would be great for new players&#8230; It could show how the controls work, and what all the items are for..<br />
It&#8217;d be nice if the player had to use all the features.. Could have a stationary enemy you have to hit with various things, or a &#8220;robot&#8221; enemy knight or something who can be the &#8220;victim&#8221; of traps the player has to set etc..</p>
<p>And as for me, I think a forum should be adequate for bug tracking etc.. Could just have a seperate section in the forum for that.</p>
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		<title>By: dukey</title>
		<link>http://www.knightsgame.org.uk/blog/2009/11/08/issue-tracking-systems/comment-page-1/#comment-483</link>
		<dc:creator>dukey</dc:creator>
		<pubDate>Sun, 08 Nov 2009 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.knightsgame.org.uk/blog/?p=121#comment-483</guid>
		<description>Sounds fine too me. A tutorial mode for beginner is probably the best, there should be a &quot;first played&quot; screen, that comes up when you start Knights for the first time, with instructions (or probably a demo video, what leaves space to an other feature, that I will state, when the Trac is set up.)</description>
		<content:encoded><![CDATA[<p>Sounds fine too me. A tutorial mode for beginner is probably the best, there should be a &#8220;first played&#8221; screen, that comes up when you start Knights for the first time, with instructions (or probably a demo video, what leaves space to an other feature, that I will state, when the Trac is set up.)</p>
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